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(Updated deprecated {{Action}} template to {{r}})
 
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:: Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher.
:: Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher.
:; {{Pass|Martial Arts: Bonus Unarmed Strike|w=40}}
:; {{Pass|Martial Arts: Bonus Unarmed Strike|w=40}}
:: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{Action|Bonus}}.
:: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{r|Bonus}}.


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; {{SAI|Flurry of Blows|w=40}}
; {{SAI|Flurry of Blows|w=40}}
: Using a {{action|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks.
: Using a {{r|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks.


{{Level header|2}}
{{Level header|2}}
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; {{SAI|Patient Defence|w=40}}
; {{SAI|Patient Defence|w=40}}
: When activated with a {{action|bonus}} and a {{R|ki}}, [[Attack Roll]]s against you have {{disadvantage}}, and you have {{advantage}} on {{SavingThrow|Dex}}.
: When activated with a {{r|bonus}} and a {{R|ki}}, [[Attack Roll]]s against you have {{disadvantage}}, and you have {{advantage}} on {{SavingThrow|Dex}}.


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:{{table list|
:{{table list|
:; {{SAI|Step of the Wind: Dash}}
:; {{SAI|Step of the Wind: Dash}}
:: Use a {{action|bonus}} and a {{R|ki}} to double your [[Movement Speed]]. Jump no longer requires a bonus action.
:: Use a {{r|bonus}} and a {{R|ki}} to double your [[Movement Speed]]. Jump no longer requires a bonus action.
:; {{SAI|Step of the Wind: Disengage}}
:; {{SAI|Step of the Wind: Disengage}}
:: Use a {{action|bonus}} and a {{R|ki}} to disengage. Jump no longer requires a bonus action.
:: Use a {{r|bonus}} and a {{R|ki}} to disengage. Jump no longer requires a bonus action.
}}
}}


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; {{SAI|Deflect Missiles|w=40}}
; {{SAI|Deflect Missiles|w=40}}
: Use your {{action|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.
: Use your {{r|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.


{{Level header|4}}
{{Level header|4}}

Latest revision as of 06:09, 14 December 2024

Monk is a character class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution, and their core ability is Unarmed Strike.

Monk Class Progression
Level Proficiency Bonus Features Ki Points Martial Arts Unarmoured Movement
1st +2 Unarmoured Defence Unarmoured Defence, Martial Arts: Dextrous Attacks Martial Arts: Dextrous Attacks, Martial Arts: Deft Strikes Martial Arts: Deft Strikes, Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike, Flurry of Blows Flurry of Blows 2 1d4 -
2nd Unarmoured Movement Unarmoured Movement, Patient Defence Patient Defence, Step of the Wind: Dash Step of the Wind: Dash, Step of the Wind: Disengage Step of the Wind: Disengage 3 + 3 m / 10 ft
3rd #Level 3 Choose a subclass, Deflect Missiles Deflect Missiles 4 1d6
4th Feat Feat, Slow Fall Slow Fall 5
5th +3 Extra Attack Extra Attack, Stunning Strike (Melee) Stunning Strike (Melee), Stunning Strike (Unarmed) Stunning Strike (Unarmed) 6
6th Ki-Empowered Strikes Ki-Empowered Strikes, #Level 6 Subclass feature, Improved Unarmoured Movement Improved Unarmoured Movement 7 + 4.5 m / 15 ft
7th Evasion Evasion, Stillness of Mind Stillness of Mind 8
8th Feat Feat 9
9th +4 Advanced Unarmoured Movement Advanced Unarmoured Movement, #Level 9 Subclass feature 10 1d8
10th Purity of Body Purity of Body, Improved Unarmoured Movement Improved Unarmoured Movement 11 + 6 m / 20 ft
11th #Level 11 Subclass feature 12
12th Feat Feat 13

Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.

Class information[edit | edit source]

Monk's default armour
Hit points
At level 1: 8 + Constitution Constitution modifier
On level up: 5 + Constitution Constitution modifier
Key abilities
Wisdom Wisdom for improved Ki DC and Armour Class.
Constitution Constitution for more Hit Points.
Dexterity Dexterity for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
Saving throw proficiencies
Strength Strength, Dexterity Dexterity
Equipment proficiencies
Simple weapons, Shortswords Shortswords
Monk Weapons
Monk Weapons are melee weapons the Monk has Proficiency with, and which don't have the Two-Handed property. Versatile weapons count as Monk Weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the Finesse property. Some Monk abilities, such as Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike, are limited to Monk Weapons.
Skills with proficiency (Choose 2)
History History, Insight Insight, Religion Religion, Acrobatics Acrobatics, Stealth Stealth, Athletics Athletics
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Quarterstaff, Monastic Robes, Monastic Boots

Spellcasting[edit | edit source]

Spellcasting Ability
Wisdom Wisdom
Recharge: Short rest
Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called Ki Points.
Monks can use Ki while Silenced due to Ki abilities not requiring a verbal component.

Level progression[edit | edit source]

Through experience, you acquire new power. You gain the following traits.

Level 1

Ki Points: 2
You can spend these points to fuel various Monk abilities. Replenishes on a short or long rest.
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Martial Arts
Martial Arts: Dextrous Attacks Martial Arts: Dextrous Attacks
Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Martial Arts: Deft Strikes Martial Arts: Deft Strikes
Attacks with Monk Weapons and unarmed attacks deal 1d4Damage TypesBludgeoning damage, unless their normal damage is higher.
Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike
After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus action.
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Unarmoured Defence Unarmoured Defence
Your reflexes are as effective as any armour. While not wearing armour or a shield, you add your Wisdom Modifier to your Armour Class. This feature does not stack with Mage Armour, nor the Barbarian version of Unarmoured Defence (Barbarian).
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Flurry of Blows Flurry of Blows
Using a Bonus action and a Ki Point, punch twice in quick succession. Equivalent to two normal unarmed attacks.

Level 2

Ki Points: 3
You gain an additional Ki Point to fuel your monk techniques.
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Unarmoured Movement Unarmoured Movement
Your Movement Speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
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Patient Defence Patient Defence
When activated with a Bonus action and a Ki Point, Attack Rolls against you have Disadvantage Icon.png Disadvantage, and you have Advantage Icon.png Advantage on Dex saving throw.
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Step of the Wind
Step of the Wind: Dash Step of the Wind: Dash
Use a Bonus action and a Ki Point to double your Movement Speed. Jump no longer requires a bonus action.
Step of the Wind: Disengage Step of the Wind: Disengage
Use a Bonus action and a Ki Point to disengage. Jump no longer requires a bonus action.

Level 3

Ki Points: 4
You gain an additional Ki Point to fuel your monk techniques.
Martial Arts: Deft Strikes
Damage from attacks with Unarmed/Monk Weapons deal 1d6Damage TypesBludgeoning (previously 1d4) unless their normal damage is higher.
Bg3 content hr.png

Select a subclass[edit | edit source]

Deflect Missiles Deflect Missiles
Use your Reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.

Level 4

Ki Points: 5
You gain an additional Ki Point to fuel your monk techniques.
Bg3 content hr.png
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Slow Fall Slow Fall
When you fall, you can use your reaction to gain Resistance to Falling damage.

Level 5

Ki Points: 6
You gain an additional Ki Point to fuel your monk techniques.
Bg3 content hr.png
Stunning Strike
Stunning Strike (Melee) Stunning Strike (Melee)
Spend a Ki Point to deal your Weapon Damage and possibly Stun Stun the target.
Stunning Strike (Unarmed) Stunning Strike (Unarmed)
Spend a Ki Point to deal your Unarmed Attack Damage and possibly Stun Stun the target.

Subclass features:[edit | edit source]

Way of the Four Elements Way of the Open Hand Way of Shadow

-

-

Extra Attack Extra Attack
You can make an additional free attack after making an unarmed or weapon attack

Level 6

Ki Points: 7
You gain an additional Ki Point to fuel your monk techniques.
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Improved Unarmoured Movement Improved Unarmoured Movement
Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
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Ki-Empowered Strikes Ki-Empowered Strikes
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.

Subclass features:[edit | edit source]

Way of the Four Elements Way of the Open Hand Way of Shadow

Level 7

Ki Points: 8
You gain an additional Ki Point to fuel your monk techniques.
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Evasion Evasion
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
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Stillness of Mind Stillness of Mind
If you are Charmed Charmed or Frightened Frightened, you automatically cast Stillness of Mind Stillness of Mind to remove the condition.

Level 8

Ki Points: 9
You gain an additional Ki Point to fuel your monk techniques.
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Level 9

Ki Points: 10
You gain an additional Ki Point to fuel your monk techniques.
Martial Arts: Deft Strikes
Damage from attacks with Unarmed/Monk Weapons deal 1d8Damage TypesBludgeoning (previously 1d6) unless their normal damage is higher.

Subclass features:[edit | edit source]

Way of the Four Elements Way of the Open Hand Way of Shadow

-

Advanced Unarmoured Movement Advanced Unarmoured Movement
Difficult Terrain doesn't slow you down and you can Jump Jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.

Level 10

Ki Points: 11
You gain an additional Ki Point to fuel your monk techniques.
Improved Unarmoured Movement
Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
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Purity of Body Purity of Body
You are Immune to Damage TypesPoison damage and can't be Poisoned Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.

Level 11

Ki Points: 12
You gain an additional Ki Point to fuel your monk techniques.
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Subclass features:[edit | edit source]

Way of the Four Elements Way of the Open Hand Way of Shadow

Level 12

Ki Points: 13
You gain an additional Ki Point to fuel your monk techniques.
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Notable monks[edit | edit source]

See also[edit | edit source]

External links[edit | edit source]