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Vengeful Cambion: Difference between revisions

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m (Added combat-relevant skills to infobox)
 
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| int save prof = Yes
| int save prof = Yes
| cha save prof = Yes
| cha save prof = Yes
| athletics = 4
| acrobatics = 4
| perception = 1
| resistances = Slashing resistant, Piercing resistant nm, Bludgeoning resistant nm, Fire resistant full, Lightning resistant full, Cold resistant full, Poison resistant full
| resistances = Slashing resistant, Piercing resistant nm, Bludgeoning resistant nm, Fire resistant full, Lightning resistant full, Cold resistant full, Poison resistant full
| e conditions = Fleeting Protection
| e conditions = Fleeting Protection

Latest revision as of 01:58, 11 November 2024

Vengeful Cambions are a type of Fiend and non-playable race in Baldur's Gate 3.

About Vengeful Cambions[edit | edit source]

Typically found in the Hells, Vengeful Cambions are half-fiend, half-mortal, and are resistant to many types of damage. They assist Raphael in defending the House of Hope.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Rays of Fire.webp
Rays of Fire Rays of Fire ()
D6 Fire.png 3d6 (3~18) Damage TypesFire

Hurl 3 rays of fire. Each ray deals 3d6Damage TypesFire damage.

 Range: 18 m / 60 ft
Disarming Attack Melee.webp
Disarming Strike Disarming Strike ()
Normal weapon damage +
D4 Piercing.png 1d4 (1~4) Damage TypesPiercing

Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

Gallery[edit | edit source]

External links[edit | edit source]