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Poltergeist: Difference between revisions

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{{Infobox statistics
{{Infobox creature
| name = Poltergeist
| name = Poltergeist
| image = Poltergeist Model.png
| image = <gallery>
| imagesize = 0.5
Poltergeist Model.png|Model
| race = Undead
Portrait Poltergeist.png|Portrait
</gallery>
| race = [[Undead]]
| size = Medium
| size = Medium
| type = Undead
| type = Undead
| hit_points = 52
| e hp = 28
| armour_class = 14
| hp = 40
| weight_kg = 1
| t hp = 52
| weight_lb = 2
| ac = 14
| level = 8
| weight kg = 1
| str = 1
| str = 1
| dex = 14
| dex = 14
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| wis = 10
| wis = 10
| cha = 13
| cha = 13
 
| athletics = -5
| nonmagic resistant1 = Bludgeoning
| acrobatics = 2
| nonmagic resistant2 = Piercing
| perception = 0
| nonmagic resistant3 = Slashing
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Acid resistant full, Thunder resistant full, Necrotic immunity, Fire resistant full, Lightning resistant full, Cold resistant full, Poison immunity
| resistant1 = Acid
| conditions = Invisible
| resistant2 = Cold
| passives = Darkvision, Ethereal, Innate Invisibility, Incorporeal Movement, Opportunity Attack, Unearthly, Careful Veil
| resistant3 = Fire
| resistant4 = Lightning
| resistant5 = Thunder
| immune1 = Necrotic
| immune2 = Poison
| condition1_name = Invisible
| condition1_description = Advantage on Attack rolls and imposes disadvantage on enemy Attack Rolls.
 
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Ethereal
| feature2_description = Cannot be Shoved, Thrown, or used as an Improvised Weapon.
| feature3_name = Innate Invisibility
| feature3_description = Invisible by nature, this creature can only be seen through magical means.
| feature4_name = Incorporeal Movement
| feature4_description = Opportunity attacks against you have Disadvantage.
| feature5_name = Opportunity Attack
| feature5_description = Automatically attack an enemy moving out of your reach.
| feature6_name = Unearthly
| feature6_description = This creature is Immune to Falling damage.
}}
}}
'''Poltergeists''' are an Undead creature in ''Baldur's Gate 3''. They are found in the [[Lady Jannath's Estate|Jannath Estate]].
'''Poltergeists''' are an Undead creature in ''Baldur's Gate 3''. They are found in the [[Lady Jannath's Estate|Jannath Estate]].


== Attacks and abilities ==
==Combat==
{{Feature box|name=Telekinetic Thrust|image name=Shove.webp
=== Attacks and abilities ===
|* Shove a creature within range with your mind, behaves as a ranged [[Shove]].
{{Feature box|Telekinetic Thrust}}
}}{{Feature box|name=Forceful Throw|image name=Throw.webp|Throw an item at a creature, wounding it and possibly knocking it {{cond|Prone}}.


Heavier items deal more damage.
{{Feature box|Forceful Throw}}


{{Range|melee}}
{{Feature box|Withering Touch}}


{{Action}}}}{{Feature box|name=Withering Touch|image name=Inflict Wounds.webp
{{Feature box|Fly (class action)}}
|* Melee attack which deals {{DamageText|4d8 + 3|Necrotic}} damage.
}}


{{Feature box|name=Fly (Class Action)|image name= Fly.webp
=== Tactics ===
|* Fly through the air using movement speed.
* Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{Pass|Volo's Ersatz Eye (passive feature)}}, they will become {{cond|Revealed}} for one turn.
}}
 
== Tactics ==
* Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{cond|Volo's Ersatz Eye}}, they will become {{cond|Revealed}} for one turn.
* Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture).
* Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture).
* They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active.
* They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active.
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== External links ==
== External links ==
* {{FRWiki|Poltergeist|long}}
* {{FRWiki|Poltergeist|long}}
{{Creatures}}
[[Category:Creatures]]
[[Category:Races]]
[[Category:Non-playable races]]
[[Category:Undead]]
[[Category:Undead]]
{{NavCreatures}}

Latest revision as of 01:55, 11 November 2024

Poltergeists are an Undead creature in Baldur's Gate 3. They are found in the Jannath Estate.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Shove.webp
Telekinetic Thrust Telekinetic Thrust ()
D10 Force.png 3d10 + 4 (7~34) Damage TypesForce

Shove a target with your mind.

The shove distance depends on your Strength and the target's weight.

STR Save
 Range: 9 m / 30 ft
Throw.webp
Forceful Throw Forceful Throw ()
D10 Bludgeoning.png 1d10 (1~10) Damage TypesBludgeoning

Throw an item at a creature, wounding it and possibly knocking it Prone Prone.

Heavier items deal more damage.

DEX Save
 Range: 18 m / 60 ft
AoE: 1 m / 3 ft (Radius)
Inflict Wounds.webp
Withering Touch Withering Touch ()
D8 Necrotic.png 4d8 + 3 (7~35) Damage TypesNecrotic

Touch a nearby creature and pour your fetid magic through its very soul.

 Melee: 1.5 m / 5  ft
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

Tactics[edit | edit source]

  • Poltergeists will initially have the condition Invisible Invisible, and will cause damage by throwing furniture. If a party member has the condition See Invisibility See Invisibility or Volo's Ersatz Eye (passive feature) Volo's Ersatz Eye (passive feature), they will become Revealed Revealed for one turn.
  • Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture).
  • They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where Cursed Skulls are still active.

Gallery[edit | edit source]

External links[edit | edit source]