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Cloaker: Difference between revisions
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| passives = Light Sensitivity, Multiattack (Cloaker) (passive feature), Opportunity Attack, Darkvision | | passives = Light Sensitivity, Multiattack (Cloaker) (passive feature), Opportunity Attack, Darkvision | ||
| t passives = Alert, Light Sensitivity, Multiattack (Cloaker) (passive feature), Opportunity Attack, Darkvision | | t passives = Alert, Light Sensitivity, Multiattack (Cloaker) (passive feature), Opportunity Attack, Darkvision | ||
| athletics = 4 | |||
| acrobatics = 3 | |||
| perception = 1 | |||
}} | }} | ||
'''Cloakers''' are a non-playable race and [[Aberration]] found in [[Act Two]]. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces. | '''Cloakers''' are a non-playable race and [[Aberration]] found in [[Act Two]]. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces. | ||
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{{Feature box|Bite (Cloaker)}} | {{Feature box|Bite (Cloaker)}} | ||
{{Feature box|Multiattack (Cloaker)}} | {{Feature box|Multiattack (Cloaker)}} | ||
{{Feature box|Fly ( | {{Feature box|Fly (class action)}} | ||
{{Feature box|Phantasms (Action)}} | {{Feature box|Phantasms (Action)}} | ||
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* The Cloaker will be {{Cond|Ambushing}}, forcing the player to pass a {{Ability check|Perception|18}} to avoid getting {{Cond|Surprised}}. This check can be triggered on the toadstool platform at {{Coords|-805|-862}}, the elevated position of which allows for easy high ground for initiating combat. | * The Cloaker will be {{Cond|Ambushing}}, forcing the player to pass a {{Ability check|Perception|18}} to avoid getting {{Cond|Surprised}}. This check can be triggered on the toadstool platform at {{Coords|-805|-862}}, the elevated position of which allows for easy high ground for initiating combat. | ||
* It has a multiattack which can be used when enemies are {{cond|Frightened}}. However, only its phantasms can cause the frightened condition. | * It has a multiattack which can be used when enemies are {{cond|Frightened}}. However, only its phantasms can cause the frightened condition. | ||
==Gallery== | |||
<gallery heights="300px"> | |||
Jane-katsubo-cloaker.jpg|Concept art by Jane Katsubo | |||
</gallery> | |||
== External links == | == External links == |
Latest revision as of 01:50, 11 November 2024
Cloakers are a non-playable race and Aberration found in Act Two. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.
About cloakers[edit | edit source]
Cloakers are large, permanently flying creatures that resemble large manta rays. They are often camouflaged when still, resembling a large cloak.
One cloaker can be found during Act Two, in a hidden natural cavern in the Gauntlet of Shar X: -819 Y: -867.
Racial features[edit | edit source]
- Base Racial Speed
- 16m / 53ft (Flying)
- Size
- Large
- While in bright light, this creature has Disadvantage on Attack Rolls and Perception Checks that rely on sight.
- Can . if the target is
Combat[edit | edit source]
They have the ability to summon copies of themselves, called Phantasms.
Attacks and abilities[edit | edit source]
Tactics[edit | edit source]
- The Cloaker will be , forcing the player to pass a DC 18 Perception check to avoid getting . This check can be triggered on the toadstool platform at X: -805 Y: -862, the elevated position of which allows for easy high ground for initiating combat.
- It has a multiattack which can be used when enemies are . However, only its phantasms can cause the frightened condition.
Gallery[edit | edit source]
External links[edit | edit source]
- Cloaker on the Forgotten Realms Wiki