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Gur Camp: Difference between revisions
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The Gur Camp is a Location within Rivington in Act Three of Baldur's Gate 3. This camp shelters the Gur, a nomadic people known for hunting monsters.
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After the ceremony, Ulma will ask the party to rescue the children abducted by {{CharLink|Cazador}}, initiating {{Quest|Investigate Cazador's Palace}} and advancing {{Quest|The Pale Elf}}. | After the ceremony, Ulma will ask the party to rescue the children abducted by {{CharLink|Cazador}}, initiating {{Quest|Investigate Cazador's Palace}} and advancing {{Quest|The Pale Elf}}. | ||
==Related Locations== | |||
* {{Loc|Rivington}} | |||
==Related Quests== | ==Related Quests== | ||
* {{Quest|Gather Your Allies}} | * {{Quest|Gather Your Allies}} | ||
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* {{Quest|The Pale Elf}} | * {{Quest|The Pale Elf}} | ||
==Notable | ==Notable Characters== | ||
* {{MdCharLink|Gandrel}} (if he survived Act 1) | * {{MdCharLink|Gandrel}} (if he survived Act 1) | ||
* {{MdCharLink|Ulma}} | * {{MdCharLink|Ulma}} |
Latest revision as of 01:32, 28 September 2024
Rivington | ||||
Abandoned Windmill | ← | Gur Camp | ||
↓ | ||||
Requisitioned Barn |
Overview[edit | edit source]
Upon arrival at the camp, the party will find Ulma, the leader of this group, leading a ceremony before the funeral pyres of the slain. Bearing witness to the funeral ceremony grants the Inspirational Event Solemn Farewell (Outlander). If defeated, Ulma will drop The Undead Bane greataxe.
After the ceremony, Ulma will ask the party to rescue the children abducted by Cazador, initiating and advancing .