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{{Infobox character
{{Infobox creature
 
| name = Kobold Scout
| name = Kobold Scout
| image = Kobold Scout.png
| image = <gallery>
Kobold Scout.png|Model
Portrait Kobold Scout.png|Portrait
</gallery>
| race = [[Kobold]]
| race = [[Kobold]]
| level = 5
| level = 5
| modules =
{{Infobox statistics
| child = yes
| size = Small
| size = Small
| type = Humanoid
| type = [[Humanoid]]
| hit_points = 9
| e hp = 6
| armour_class = 12
| hp = 9
| movement_speed_meters = 9
| t hp = 11
| movement_speed_feet = 30
| ac = 12
| weight_kg = 35
| t ac = 13
| weight_lb = 70
| movement m = 9
| hiddenlevel = 5
| weight kg = 35
| str = 7
| str = 7
| dex = 15
| dex = 15
| t dex = 17
| con = 9
| con = 9
| int = 8
| int = 8
| wis = 7
| wis = 7
| cha = 8
| cha = 8
| conditions = Firewine Belly
| passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity
| t passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity, Evasion
}}
'''Kobold Scout''' is a generic [[kobold]] enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.


| condition1_name = Firewine Belly
== Involvement ==
| condition1_description = Explodes if killed with fire damage.
=== Act One ===
| condition2_name = Drunk
They can be found in and around the [[Rosymorn Monastery]] in [[Act One]]. They will have the {{Cond|Firewine Belly}} and may have the {{Cond|Sleeping}} condition at first, having drunk so much firewine that they have since fallen asleep or are wandering around drunk.
| condition2_description = Disadvantage on dexterity and charisma checks.


| feature1_name = Darkvision
=== Act Three ===
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
Kobold Scouts can also be found in the [[Graveyard (Lower City)|Graveyard]] in the [[Lower City]] in [[Act Three]]. Should the party dig up the dirt mound in the middle of the graveyard, they will find a chest and {{CharLink|Bugthimble}} will pop out claiming it as his. If the party decides to fight, Bugthimble will call his kobold allies including Inventors and Scouts, who will pop out of {{CharLink|Kobold Hole|Kobold Holes}} every turn.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.  
| feature3_name = Pack Tactics
| feature3_description = Advantage on Melee attacks when an ally is near the target.
| feature4_name = Sunlight Sensitivity
| feature4_description = Disadvantage on attack rolls and perception checks while in direct sunlight.
| feature5_name = Evasion
| feature5_description = Take half damage on failed dexterity saving throws against spells, and no damage on succesful saves.
| feature5_mode = Tactician
}}
}}


== Combat ==
* The kobolds of Rosymorn Monastery have over drunk on [[Firewine Barrel|Firewine]], giving them the [[Firewine Belly (Condition)|Firewine Belly]] condition.


'''Kobold Scout''' is a generic kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.
=== Attacks and abilities ===
 
== Spells and Abilities ==
{{Feature box|Throw Stone (Kobold)}}
{{Feature box|Throw Stone (Kobold)}}


== Unique traits ==
=== Tactics ===
 
* The kobolds of Rosymorn Monastery have over drunk on [[Firewine Barrel|Firewine]], giving them the [[Firewine Belly (Condition)|Firewine Belly]] condition.
 
== Tactics ==
The Kobold Scout is hardly a threat, since his throw stone attack is very inaccurate and low damaging.  
The Kobold Scout is hardly a threat, since his throw stone attack is very inaccurate and low damaging.  


With the kobolds also suffering with [[Firewine Belly (Condition)|Firewine Belly]], they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and [[Firewine Barrel|Firewine Barrels]] to spread to. Its best to avoid using anything that deals [[Damage Types|Fire Damage]] to avoid having the whole room getting set ablaze.
With the kobolds also suffering with [[Firewine Belly (Condition)|Firewine Belly]], they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and [[Firewine Barrel|Firewine Barrels]] to spread to. Its best to avoid using anything that deals [[Damage Types|Fire Damage]] to avoid having the whole room getting set ablaze.


The half the kobolds in the Monastery are completely drunk, leaving a good amount [[Sleeping (Condition)|Sleeping]], the '''Inventor''' included. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the '''Inventor''' is killed off first to avoid a fire breaking out.
Half of the kobolds in the Monastery are completely drunk, leaving a good amount [[Sleeping (Condition)|Sleeping]]. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the '''Inventor''' is killed off first to avoid a fire breaking out.
 
=== Notable loot ===
* Random bottles of booze.


== Drops ==
=== Notes ===
* Grants 75 experience when killed


* Random bottles of booze.
== Gallery ==
<gallery heights="180px">
Kobold Scout 2.png|Alternate appearance
</gallery>


{{Creatures}}
[[Category:Kobolds]]
[[Category:Kobolds]]
[[Category:Humanoids]]
[[Category:Humanoids]]

Latest revision as of 20:33, 26 September 2024

Kobold Scout is a generic kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.

Involvement[edit | edit source]

Act One[edit | edit source]

They can be found in and around the Rosymorn Monastery in Act One. They will have the Firewine Belly Firewine Belly and may have the Sleeping Sleeping condition at first, having drunk so much firewine that they have since fallen asleep or are wandering around drunk.

Act Three[edit | edit source]

Kobold Scouts can also be found in the Graveyard in the Lower City in Act Three. Should the party dig up the dirt mound in the middle of the graveyard, they will find a chest and Bugthimble Bugthimble will pop out claiming it as his. If the party decides to fight, Bugthimble will call his kobold allies including Inventors and Scouts, who will pop out of Kobold Hole Kobold Holes every turn.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Generic Physical.webp
Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Tactics[edit | edit source]

The Kobold Scout is hardly a threat, since his throw stone attack is very inaccurate and low damaging.

With the kobolds also suffering with Firewine Belly, they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and Firewine Barrels to spread to. Its best to avoid using anything that deals Fire Damage to avoid having the whole room getting set ablaze.

Half of the kobolds in the Monastery are completely drunk, leaving a good amount Sleeping. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the Inventor is killed off first to avoid a fire breaking out.

Notable loot[edit | edit source]

  • Random bottles of booze.

Notes[edit | edit source]

  • Grants 75 experience when killed

Gallery[edit | edit source]