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Kobold Inventor: Difference between revisions
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== Gallery == | == Gallery == | ||
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Kobold Inventor 2.png|Alternate appearance | Kobold Inventor 2.png|Alternate appearance | ||
Portrait Kobold Inventor 2.png|Alternate portrait | Portrait Kobold Inventor 2.png|Alternate portrait |
Revision as of 20:25, 26 September 2024
Involvement
Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.
Act One
They can be found in and around the Rosymorn Monastery in Act One. They will have the and condition at first, having drunk so much firewine that they have since fallen asleep or are wandering around drunk.
Act Three
Kobold inventors can also be found in the Graveyard in the Lower City in Act Three. Should the party dig up the dirt mound in the middle of the graveyard, they will find a chest and Bugthimble will pop out claiming it as his. If the party decides to fight, Bugthimble will call his kobold allies including Inventors and Scouts, who will pop out of Kobold Holes every turn.
Combat
Attacks and abilities
Act Three
The green variant in Act Three can also throw Acid Vials:
Tactics
In Rosymorn Monastery, the Kobold Inventor is mainly dangerous for the chain reaction he can cause. He will focus on using his Alchemist's Fire first, having no care for his allies if they're grouped up on an enemy. With the kobolds suffering from , they are all bombs waiting to go off along with the fact that there are patches of Alcohol Surfaces and Firewine Barrels to spread to. Its best to avoid using anything that deals Fire Damage to prevent the whole room getting set ablaze.
Half of the kobolds in the Monastery are completely drunk, leaving a good amount of them , the Inventor included. The best approach is to sneak in and target the inventor first, to prevent an uncontrollable inferno from guzzling up the party.
Notes
- Grants 75 experience when killed