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Zenovia Dawg: Difference between revisions

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{{Infobox creature
{{Infobox creature
| name=Zenovia Dawg
| name=Zenovia Dawg
| full name=Zenovia Dawg
| level=8
| level=8
| image=Zenovia Dawg.PNG
| image= <gallery>
| faction=[[The Guild]]
Zenovia Dawg.PNG|In-game
Portrait Zenovia Dawg.png|Portrait
</gallery>
| faction = [[The Guild]]
| size = Medium
| size = Medium
| type = Humanoid
| type = [[Humanoid]]
| race = [[High Half-Elf]]
| race = [[High Half-Elf]]
| ac = 17
| ac = 17
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}}
}}


'''Zenovia Dawg''' is a member of [[The Guild]] found in [[Rivington]] during [[Act Three]]. She has been hired by [[Arfur Gregorio]] to eject the squatters from his mansion, a task that the party can assist or interfere with.
'''Zenovia Dawg''' is a member of [[The Guild]] found in [[Rivington]] during [[Act Three]]. She has been hired by {{CharLink|Arfur Gregorio}} to eject the squatters from his mansion, a task that the party can assist or interfere with.


== Involvement ==
== Involvement ==
Zenovia can be found arguing with [[Arfur]] outside his mansion. She is accompanied by her fellow Guild members: [[Clong|Gleeful Clong]], [[Scarpers]], and [[Dimples Backster]]. Arfur demands that Zenvoia help him remove the squatters in his home, however Zenovia argues that she and her group were only paid to act as caravan guards and anything more will cost extra.
Zenovia can be found arguing with Arfur outside his mansion. She is accompanied by her fellow Guild members: {{CharLink|Gleeful Clong}}, {{CharLink|Scarpers}}, and {{CharLink|Dimples Backster}}. Arfur demands that Zenvoia help him remove the squatters in his home, however Zenovia argues that she and her group were only paid to act as caravan guards and anything more will cost extra.


The party can help Arfur remove the squatters, or insist that he leave them be. If the party helps the squatters, then Arfur will pay Zenovia to attack. She can be [[Intimidation|intimidated]] to abandon Arfur's side and leave peacefully.  
The party can help Arfur remove the squatters, or insist that he leave them be. If the party helps the squatters, then Arfur will pay Zenovia to attack. She can be [[Intimidation|intimidated]] to abandon Arfur's side and leave peacefully.  
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== Loot ==
== Loot ==
* {{MdRarityItem|Chain Shirt}}
* {{MdRarityItem|Chain Shirt}}
* {{MdRarityItem|Peridot Ring}}
* {{MdRarityItem|Scimitar}}
* {{MdRarityItem|Scimitar}}
* {{MdRarityItem|Studded Shield}}
* {{MdRarityItem|Studded Shield}}
* {{MdRarityItem|Peridot Ring}}


{{Rivington}}
{{Rivington}}

Revision as of 17:36, 24 September 2024

Zenovia Dawg is a member of The Guild found in Rivington during Act Three. She has been hired by Arfur Gregorio Arfur Gregorio to eject the squatters from his mansion, a task that the party can assist or interfere with.

Involvement

Zenovia can be found arguing with Arfur outside his mansion. She is accompanied by her fellow Guild members: Gleeful Clong Gleeful Clong, Scarpers Scarpers, and Dimples Backster Dimples Backster. Arfur demands that Zenvoia help him remove the squatters in his home, however Zenovia argues that she and her group were only paid to act as caravan guards and anything more will cost extra.

The party can help Arfur remove the squatters, or insist that he leave them be. If the party helps the squatters, then Arfur will pay Zenovia to attack. She can be intimidated to abandon Arfur's side and leave peacefully.

If the party uses Detect Thoughts Detect Thoughts to learn that Arfur is afraid of something being discovered in his basement and then says "Mind if I take a look?", Arfur will immediately pay Zenovia and she will attack without any Intimidation check.

Combat

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Scimitar
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Trip Attack Melee.webp
Trip Attack (Melee) Trip Attack (Melee) ()   –  Scimitar
Normal weapon damage + Superiority Die Damage TypesWeapon damage A powerful attack that possibly knocks the target Prone Prone.
STR Save
 Range: Normal weapon range
Recharge: Per turn

Loot