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Air Myrmidon: Difference between revisions

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{{Infobox statistics
{{Hatnote| For the {{SAI|Combat Wild Shape}} form, see [[Wild Shape: Air Myrmidon]].}}
{{PageSeo
| description = Air Myrmidon is a type of Elemental creature in Baldur's Gate 3.
| image = Portrait Air Myrmidon.png
}}
{{Infobox creature
| name = Air Myrmidon
| name = Air Myrmidon
| image = Portrait Air Myrmidon.png
| image = Portrait Air Myrmidon.png
| race = Elemental
| race = Elemental
| size = Small
| size = Small
| type = Elemental
| type = [[Elemental]]
| armour_class = 18
| ac = 18
| hit_points = 117
| e hp = 234
| movement_speed_meters = 9
| hp = 117
| movement_speed_feet = 30
| movement m = 9
| weight_kg = 18
| weight kg = 18
| weight_lb = 40
| level = 11
| level = 11
| initiative = +4
| str = 18
| str = 18
| dex = 14
| dex = 14
Line 20: Line 23:
| cha = 10
| cha = 10


| resistant1 = Bludgeoning
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Lightning resistant full, Thunder resistant full, Poison immunity
| resistant2 = Piercing
| passives = Ethereal, Permanently Armed, Opportunity Attack, Tenacity (passive feature) @ Flail of the Vortex
| resistant3 = Slashing
}}
| resistant4 = Lightning
'''Air Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.
| resistant5 = Thunder
| immune1 = Poison
 
| feature1_name = Ethereal
| feature1_description = Cannot be Shoved, Thrown, or used as an Improvised Weapon.
| feature2_name = Permanently Armed
| feature2_description = Cannot be disarmed.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Tenacity (passive feature)
| feature4_description = When you miss an attack, deal Bludgeoning damage anyway.
}}'''Air Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.


== About Air Myrmidons ==
== About Air Myrmidons ==
Air Myrmidons are created by conjuring and bonding elemental air into ritually created armour.
Air Myrmidons are created by conjuring and bonding elemental air into ritually created armour.


== Attacks and abilities ==
== Combat ==
 
=== Attacks and abilities ===
{{TooltipBox|{{MdRarityItem|Flail of the Vortex}}|image=Flail of the Vortex Faded.png|w=100
{{Feature box|Main Hand Attack|item=Flail of the Vortex}}
|{{DamageInfo|1d8+7|Bludgeoning}}
{{Feature box|Electrified Flail|item=Flail of the Vortex}}
:+ {{DamageInfo|1d8|Lightning}}
{{Feature box|Raging Vortex}}
* Deals weapon damage + {{DamageText|1d8|Lightning}} damage with every strike
{{Feature box|Invisibility (Air Myrmidon)}}
}}
{{Feature box|Elemental Warp}}
 
{{Feature box|Fly (class action)}}
{{Feature box|name=Electrified Flail|image name=Generic Lightning.webp
|* Clout a foe with your lightning-suffused flail dealing an extra {{DamageText|1d10|Lightning}} damage, and {{Cond|Stunned|Stun}} them.
}}


{{Feature box|name=Raging Vortex|image name=Generic Damage.webp
== Gallery ==
|* Spiral the wind into a chocking maelstrom that inflicts {{DamageText|2d8|Bludgeoning}} damage per turn and {{Cond|Silenced|Silences}} creatures.
<gallery heights="300px">
}}
Jane-katsubo-air-mir.jpg|Concept art by Jane Katsubo
 
</gallery>
{{Feature box|name=Invisibility (Air Myrmidon)|image name=Generic Invisibility.webp
|* Manipulate the currents of the air to make yourself undetectable
{{condition|Invisible}}
}}
 
{{Feature box|name=Elemental Warp
|* Surrounded by silver mist, you teleport to an unoccupied space you can see.
}}
 
{{Feature box|name=Fly|link=Fly (Class Action)
|* Fly to a target position using movement.
}}


== External links ==
== External links ==

Latest revision as of 04:47, 22 September 2024

Air Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Air Myrmidons[edit | edit source]

Air Myrmidons are created by conjuring and bonding elemental air into ritually created armour.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Flail of the Vortex
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Lightning.webp
Electrified Flail Electrified Flail ()   –  Flail of the Vortex
Normal weapon damage +
D10 Lightning.png 1d10 (1~10) Damage TypesLightning

Clout a foe with your lightning-suffused flail and Stun Stun them.

 Melee: 1.5 m / 5  ft
Generic Damage.webp
Raging Vortex Raging Vortex ()
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning

Spiral the wind into a choking maelstrom that inflicts 2d8Damage TypesBludgeoning damage per turn and Silences Silences creatures.

 Range: 18 m / 60 ft
Generic Invisibility.webp
Invisibility Invisibility ()
Manipulate the currents of the air to make yourself undetectable.
 Range: Self
Recharge: Short rest
Generic Utility.webp
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

Gallery[edit | edit source]

External links[edit | edit source]