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m (→Act One: Added an alternative way to get the Inspiration Secrets of the Sussur Tree. Disabling them and reading the tome again will not give a second inspiration. There seem to be multiple ways to get the same inspiration.) |
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{{ | | description = Sage is a character background in Baldur's Gate 3. It influences your skill proficiencies and provides opportunities to gain inspiration. | ||
| image = Background Sage Icon.png | |||
}} | |||
'''Sage''' is a character [[Backgrounds|background]] with [[skills]] and [[inspiration]]s themed around the pursuit of scholarly knowledge. [[Gale]] and the hireling [[Sir Fuzzalump]] have this background. | |||
{{Quote background|{{PAGENAME}}}} | |||
== Background features == | |||
* '''Arcana Proficiency''': Gain [[Proficiency]] with [[Intelligence]] ([[Arcana]]) ''Ability Checks''. | |||
* '''History Proficiency''': Gain [[Proficiency]] with [[Intelligence]] ([[History]]) ''Ability Checks''. | |||
== Background goals == | |||
Performing certain actions that align with this background will reward [[Inspiration]]. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4. Completing an inspiration event will also grant experience to characters with that background. | |||
== | {| class="wikitable sortable" style="width: 100%;" | ||
!Location | |||
!XP Reward | |||
!Name | |||
!Description | |||
|- | |||
! colspan="4" |General | |||
|- | |||
! rowspan="2" |Anywhere | |||
|20 | |||
|Reanimator | |||
| Correctly follow [[Gale]]'s instructions to resurrect him. | |||
|- | |||
|26 | |||
|Whispers from the Grave | |||
| Glean some wisdom from [[Speak with Dead|speaking with the dead]]. | |||
|- | |||
! colspan="4" | Act 1 | |||
|- | |||
![[Dank Crypt]] | |||
|20 | |||
| Secrets Of The Sundering | |||
|Unlock and read the [[Book of Dead Gods]]. | |||
|- | |||
! rowspan="2" |[[Druids Grove]] | |||
|20 | |||
|Roots of the Grove | |||
|Learn local history from the druidic frescos. | |||
|- | |||
|20 | |||
|Secrets Of The Shadow Druids | |||
| Discover and read [[Faldorn's Canticle: The Shadow Druids' Doctrine|Faldorn's Canticle]]. | |||
|- | |||
! rowspan="4" |[[Blighted Village]] | |||
|25 | |||
|All Knowledge Is Worth Having | |||
|Finish reading the [[Necromancy of Thay|Thayan tome of necromancy]]. | |||
|- | |||
|30 | |||
|A Natural Alliance | |||
| Recognise the druid and Harper armour. | |||
* '' | *Located underneath the broken bridge to the north of the blighted village. | ||
* | |- | ||
|25 | |||
|A Solitary Spider | |||
| Read the arachnomancer's journals at the bottom of the well. | |||
* There are a total of four journals to read. | |||
|- | |||
|25 | |||
|Secrets Of The Necromancer | |||
|Discover the strange nature of the Thayan tome. | |||
|- | |||
! rowspan="2" |[[Goblin Camp]] | |||
|25 | |||
|Secrets Of The High Chieftain | |||
|Read [[Volo]]'s Guide To Goblins | |||
* Title of book is actually [[On Goblins: My Life Among the Conquering Host]] | |||
* Obtained from [[Booyahg Piddle]] at top of tower in center of Goblin Camp. | |||
|- | |||
|25 | |||
|The Phases Unfold | |||
|Solve the moon puzzle sealing the door to the [[Underdark]]. | |||
|- | |||
! rowspan="4" |[[Underdark]] | |||
|30 | |||
|If I Can't Have It... | |||
|Discover the secrets of the [[The Adamantine Forge (Quest)|Adamantine Forge]] from all three drow wizards. | |||
* [[Dhourn]], [[Filro]], and [[Xargrim]] each carry information about the forge. | |||
|- | |||
|30 | |||
| Secrets Of The Sussur Tree | |||
|Disable an [[Arcane Turret|arcane turret]] using a [[Sussur Bloom|sussur flower]]. | |||
|- | |||
|30 | |||
|The Forbidden Arcane | |||
|Read [[Omeluum]]'s notes on illithid magic. | |||
= | * [[On Illithids, Volume XXVI]], which can be purchased from [[Omeluum]] after completing its mushroom quest, or from [[Nansi Gretta]] in the [[Lower City]]. | ||
|- | |||
|30 | |||
|Secrets Of The Matron | |||
|Read the obscure text by a [[drow]] matron. | |||
|- | |||
! colspan="4" | Act 2 | |||
|- | |||
![[Shadow-Cursed Lands]] | |||
|50 | |||
|Corrupted Beyond Recognition | |||
|Find and read the [[Dead Druid's Journal|dead druid's journal]] about how the shadow curse came to be. | |||
*Located in the top north-eastern part of the map | |||
|- | |||
! rowspan="2" | [[Last Light Inn]] | |||
|60 | |||
|Waking the Sleeper | |||
|Wake [[Art Cullagh|Art]] from his catatonic slumber. | |||
|- | |||
|50 | |||
|Theskan Tactician | |||
|Help [[Mol]] win the game of lanceboard. | |||
|- | |||
! rowspan="4" |[[Reithwin Town]] | |||
|60 | |||
|Hippocratic No More | |||
|Find the surgeon's [[Surgeon's Research Notes|research notes]]. | |||
|- | |||
|60 | |||
|Partaking in Local Customs | |||
|Perform the ritual in the [[Sharran Sanctuary]]. | |||
|- | |||
|60 | |||
|Snuffed Spark | |||
|Find the dead [[Olam's Journal|aasimar's journal]]. | |||
|- | |||
|60 | |||
|Tenets of Loss | |||
|Open the way into the [[Sharran Sanctuary]]. | |||
|- | |||
! rowspan="5" |[[Moonrise Towers]] | |||
|50 | |||
|Secrets Of The Necromancer | |||
|Solve [[Balthazar|Balthazar's]] secret study puzzle. | |||
|- | |||
|60 | |||
|A Little Too Familiar with the Grotesque... | |||
|Solve [[Balthazar]]'s secret study puzzle without making a mistake. | |||
|- | |||
|50 | |||
|They're in the Walls! | |||
|Discover what the 'meat sound' is. | |||
* Interact with the Cracked Wall up over the kitchen area (ladder in adjacent room) | |||
* Need to select "Do Nothing" or else fail the first ability check (must activate the cut scene where The Absolute introduce itself) | |||
|- | |||
|60 | |||
|Thorm Family Secrets | |||
|Discover the fate of [[Ketheric Thorm|Ketheric's]] family members. | |||
* | * Gale must be the one who "judges the goblins" in first interaction with Ketheric, which as of Patch 6 requires Origin Gale. Unique dialog is available here. | ||
|- | |||
|60 | |||
|To Have Loved and Lost | |||
|Discover the source of Ketheric's shame. | |||
== Act | * Read [[Letter to Ketheric]] found in a locked chest in his bedroom at Moonrise. | ||
' | |- | ||
! rowspan="3" |[[Gauntlet of Shar]] | |||
|60 | |||
|History Never Forgets | |||
|Open the way into the [[Gauntlet of Shar]]. | |||
|- | |||
|75 | |||
|Emblem of the Moonmaiden | |||
|Discover the truth about the [[Nightsong]]. | |||
|- | |||
|75 | |||
|Rat King | |||
|Discover the truth behind the numerous rats in the Gauntlet of Shar. | |||
|- | |||
![[Mind Flayer Colony]] | |||
|95 | |||
|Brain Blast! | |||
|Successfully complete the mind puzzle in the mind flayer colony. | |||
|- | |||
! colspan="4" |Act 3 | |||
|- | |||
! rowspan="4" |[[Rivington]] | |||
|135 | |||
|Assistant to the Extra-Planar Agent | |||
|Take up [[Valeria]]'s serial killer investigation. | |||
|- | |||
|135 | |||
|Knowledge of the Heart | |||
|Get a fresh perspective on your relationship with a companion. | |||
* | * Get the best possible outcome from [[Zethino|Zethino's]] relationship quiz. | ||
|- | |||
|170 | |||
|A Foul and Awesome Display | |||
|Use [[Wulbren Bongle|Wulbren's]] runepowder bomb. | |||
|- | |||
|170 | |||
|A Grand Prize! | |||
|Figure out [[Akabi]]'s scheme and obtain the 'grand' prize. | |||
|- | |||
![[Wyrm's Crossing]] | |||
|135 | |||
|New Normal | |||
|Let yourself be scanned by a [[Steel Watcher]]. | |||
|- | |||
! rowspan="3" |[[Wyrm's Rock Fortress]] | |||
|170 | |||
|Coronation of the Dreadmaster | |||
|Meet [[Enver Gortash|Gortash]] in Wyrm's Rock and witness his coronation. | |||
|- | |||
|170 | |||
|Crossing's Namesake | |||
|Find the [[Ansur|undying sentinel]] underneath Wyrm's Crossing. | |||
|- | |||
|170 | |||
|Heavy is the Head | |||
|Find the [[Helm of Balduran]]. | |||
|- | |||
! rowspan="8" |[[Lower City]] | |||
|170 | |||
|An Exotic Charter | |||
|Obtain access to the [[House of Hope]] portal. | |||
|- | |||
|170 | |||
|Blood of the Convenant | |||
|Find out how [[Araj Oblodra|Araj]]'s blood experiments are going. | |||
|- | |||
|170 | |||
|Membership Admittance | |||
|Ask to join the [[Society of Brilliance]]. | |||
|- | |||
|170 | |||
|Rennaissant Ingenuity | |||
|Uncover the machinery powering the [[Stop the Presses|printing press]]. | |||
|- | |||
|220 | |||
|Stopping the Repetition of History | |||
|Defeat [[Lorroakan]]. | |||
|- | |||
|220 | |||
|The Karsus of Our Times | |||
|Give Nightsong to Lorroakan. | |||
|- | |||
|220 | |||
|The Returned Cap'n | |||
|Behold the true [[Captain Grisly]] in all her piratical glory. | |||
|- | |||
|220 | |||
|Using the Proper Means | |||
|Find and use the [[Torch of Revocation]]. | |||
|} | |||
{{Character creation}} | |||
[[Category:Backgrounds]] | [[Category:Backgrounds]] |
Revision as of 11:01, 26 August 2024
Sage is a character background with skills and inspirations themed around the pursuit of scholarly knowledge. Gale and the hireling Sir Fuzzalump have this background.
Background features
- Arcana Proficiency: Gain Proficiency with Intelligence (Arcana) Ability Checks.
- History Proficiency: Gain Proficiency with Intelligence (History) Ability Checks.
Background goals
Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4. Completing an inspiration event will also grant experience to characters with that background.
Location | XP Reward | Name | Description |
---|---|---|---|
General | |||
Anywhere | 20 | Reanimator | Correctly follow Gale's instructions to resurrect him. |
26 | Whispers from the Grave | Glean some wisdom from speaking with the dead. | |
Act 1 | |||
Dank Crypt | 20 | Secrets Of The Sundering | Unlock and read the Book of Dead Gods. |
Druids Grove | 20 | Roots of the Grove | Learn local history from the druidic frescos. |
20 | Secrets Of The Shadow Druids | Discover and read Faldorn's Canticle. | |
Blighted Village | 25 | All Knowledge Is Worth Having | Finish reading the Thayan tome of necromancy. |
30 | A Natural Alliance | Recognise the druid and Harper armour.
| |
25 | A Solitary Spider | Read the arachnomancer's journals at the bottom of the well.
| |
25 | Secrets Of The Necromancer | Discover the strange nature of the Thayan tome. | |
Goblin Camp | 25 | Secrets Of The High Chieftain | Read Volo's Guide To Goblins
|
25 | The Phases Unfold | Solve the moon puzzle sealing the door to the Underdark. | |
Underdark | 30 | If I Can't Have It... | Discover the secrets of the Adamantine Forge from all three drow wizards. |
30 | Secrets Of The Sussur Tree | Disable an arcane turret using a sussur flower. | |
30 | The Forbidden Arcane | Read Omeluum's notes on illithid magic.
| |
30 | Secrets Of The Matron | Read the obscure text by a drow matron. | |
Act 2 | |||
Shadow-Cursed Lands | 50 | Corrupted Beyond Recognition | Find and read the dead druid's journal about how the shadow curse came to be.
|
Last Light Inn | 60 | Waking the Sleeper | Wake Art from his catatonic slumber. |
50 | Theskan Tactician | Help Mol win the game of lanceboard. | |
Reithwin Town | 60 | Hippocratic No More | Find the surgeon's research notes. |
60 | Partaking in Local Customs | Perform the ritual in the Sharran Sanctuary. | |
60 | Snuffed Spark | Find the dead aasimar's journal. | |
60 | Tenets of Loss | Open the way into the Sharran Sanctuary. | |
Moonrise Towers | 50 | Secrets Of The Necromancer | Solve Balthazar's secret study puzzle. |
60 | A Little Too Familiar with the Grotesque... | Solve Balthazar's secret study puzzle without making a mistake. | |
50 | They're in the Walls! | Discover what the 'meat sound' is.
| |
60 | Thorm Family Secrets | Discover the fate of Ketheric's family members.
| |
60 | To Have Loved and Lost | Discover the source of Ketheric's shame.
| |
Gauntlet of Shar | 60 | History Never Forgets | Open the way into the Gauntlet of Shar. |
75 | Emblem of the Moonmaiden | Discover the truth about the Nightsong. | |
75 | Rat King | Discover the truth behind the numerous rats in the Gauntlet of Shar. | |
Mind Flayer Colony | 95 | Brain Blast! | Successfully complete the mind puzzle in the mind flayer colony. |
Act 3 | |||
Rivington | 135 | Assistant to the Extra-Planar Agent | Take up Valeria's serial killer investigation. |
135 | Knowledge of the Heart | Get a fresh perspective on your relationship with a companion.
| |
170 | A Foul and Awesome Display | Use Wulbren's runepowder bomb. | |
170 | A Grand Prize! | Figure out Akabi's scheme and obtain the 'grand' prize. | |
Wyrm's Crossing | 135 | New Normal | Let yourself be scanned by a Steel Watcher. |
Wyrm's Rock Fortress | 170 | Coronation of the Dreadmaster | Meet Gortash in Wyrm's Rock and witness his coronation. |
170 | Crossing's Namesake | Find the undying sentinel underneath Wyrm's Crossing. | |
170 | Heavy is the Head | Find the Helm of Balduran. | |
Lower City | 170 | An Exotic Charter | Obtain access to the House of Hope portal. |
170 | Blood of the Convenant | Find out how Araj's blood experiments are going. | |
170 | Membership Admittance | Ask to join the Society of Brilliance. | |
170 | Rennaissant Ingenuity | Uncover the machinery powering the printing press. | |
220 | Stopping the Repetition of History | Defeat Lorroakan. | |
220 | The Karsus of Our Times | Give Nightsong to Lorroakan. | |
220 | The Returned Cap'n | Behold the true Captain Grisly in all her piratical glory. | |
220 | Using the Proper Means | Find and use the Torch of Revocation. |