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[[Category:Locations]][[Category:Act Three Locations]]
{{Location page
[[File:South Span Checkpoint.jpg|400px|right]]
| prefix = The
{{UnderConstruction}}
| name = South Span Checkpoint
{{Relative location
| alt name =
|region = Baldur's Gate
| image = South Span Checkpoint.jpg
|location = {{PAGENAME}}
| image description = South Span Checkpoint at Wyrm's Crossing
|south    = Rivington
| act = three
|north   = Wyrm's Crossing
| summary = It serves as a intermediate checkpoint just before [[Wyrm's Crossing]].
|west     =  
| region = Rivington
|east     =  
| north = Wyrm's Crossing
|float = right
| west = Western Beach
| east =  
| south = Sword Coast Couriers
}}
}}
'''South Span Checkpoint''' is a [[location]] in [[Rivington]] in [[Act 3]]. It serves as a intermediate checkpoint just before [[Wyrm's Crossing]].
== Overview ==
{{CharLink|Edwynna|Gauntlet Edwynna}} must be spoken to to enter [[Wyrm's Crossing]] via the checkpoint. She will demand 200 gold, then ask that the party approach the nearby [[Steel Watcher]] to be scanned. Allowing to be scanned, results in the party being identified and confronted.
 
If the party saved {{CharLink|Wulbren Bongle}} in [[Moonrise Towers]], then the [[Clan Ironhand]] [[gnome]]s ({{CharLink|Nimble}} and possibly {{CharLink|Laridda}}) will make an appearance, using a {{SmRarityItem|Flashblinder}} bomb to disable the guards, allowing the party to enter. Afterwards, the gnomes will flee to [[Angleiron's Cellar]], and the Steel Watcher's optical circuits will be overloaded, preventing any future scans at this checkpoint.
 
If the gnomes were not saved, the party can accept an imprisonment in [[Wyrm's Rock Prison]], or attack. However, if Karlach is present, the Steel Watcher will recognize the technology in her as a malfunctioning prototype Steel Watcher, directing her to report to the [[Steel Watch Foundry]] and allowing the party to bypass the checkpoint.
 
If the player character, who is scanned, killed zero people through the playthrough, the steel watcher will also let them pass.{{verify}}
 
If trying to sneak past the checkpoint and being caught, the party will be imprisoned or forced to fight, although it is also possible to force the Steel Watcher to stand down with a successful [[Illithid powers|[ILLITHID]]] {{Ability check|Wisdom|20}}.
 
{{CharLink|Falcäo|Manip Falcäo}} can be found just inside the gate (he may have moved to chase Nimble) and can be spoken to to begin the quest {{Quest|Deal with the Gnomes}}.
 
The checkpoint can be bypassed by climbing the eastern side of Wyrm's Crossing. Once Wyrm's Crossing has been reached, the guards will allow the party to pass freely.


==Locations==
==Locations==
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*[[Rivington]]
*[[Rivington]]
*[[Wyrm's Crossing]]
*[[Wyrm's Crossing]]
==Related Quests==
* {{Quest|Avenge the Ironhands}}
* {{Quest|Deal with the Gnomes}}


==Notable characters==
==Notable characters==
* [[Lens]]
* {{MdCharLink|Edwynna|Gauntlet Edwynna}}
* [[Gauntlet Edwynna]]
* {{MdCharLink|Falcäo|Manip Falcäo}}
* [[Manip Falcäo]]
* {{MdCharLink|Lens}}
 
== Notable interactions ==
* [[Gauntlet Edwynna]] must be spoken to to enter [[Wyrm's Crossing]] via the checkpoint. She will ask for 200 gold, then have the nearby [[Steel Watcher]] perform a scan on the party. After this scan, some [[Clan Ironhand]] [[gnome]]s ([[Nimble]] and possibly [[Laridda]]) may run past and use a [[Flashblinder]] bomb on the guards, allowing the party to enter. The gnomes will flee to [[Angleiron's Cellar]].
* The gnomes will also appear if the player chooses to attack at the beginning of the conversation.
* If the party tries to enter twice, they will be confronted by the Steel Watcher, and may be imprisoned in [[Wyrm's Rock Prison]], or attack.
* [[Manip Falcäo]] can be found just inside the gate (he may have moved to chase Nimble) and can be spoken to to begin the quest [[Deal with the Gnomes]].
* The checkpoint can be bypassed by climbing the eastern side of Wyrm's Crossing. Once Wyrm's Crossing has been reached, the guards will allow the party to pass freely.
 
==Quests==
* [[Avenge the Ironhands]]
* [[Deal with the Gnomes]]


==Notable loot==
==Notable loot==
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{{NavRivington|nocat=1}}
{{Rivington}}
[[Category:Locations]]
[[Category:Act Three Locations]]

Latest revision as of 10:50, 18 August 2024

Rivington
Wyrm's Crossing
Western Beach South Span Checkpoint
Sword Coast Couriers
The South Span Checkpoint is a Location within Rivington in Act Three of Baldur's Gate 3. It serves as a intermediate checkpoint just before Wyrm's Crossing.

Overview[edit | edit source]

Edwynna Gauntlet Edwynna must be spoken to to enter Wyrm's Crossing via the checkpoint. She will demand 200 gold, then ask that the party approach the nearby Steel Watcher to be scanned. Allowing to be scanned, results in the party being identified and confronted.

If the party saved Wulbren Bongle Wulbren Bongle in Moonrise Towers, then the Clan Ironhand gnomes (Nimble Nimble and possibly Laridda Laridda) will make an appearance, using a Flashblinder bomb to disable the guards, allowing the party to enter. Afterwards, the gnomes will flee to Angleiron's Cellar, and the Steel Watcher's optical circuits will be overloaded, preventing any future scans at this checkpoint.

If the gnomes were not saved, the party can accept an imprisonment in Wyrm's Rock Prison, or attack. However, if Karlach is present, the Steel Watcher will recognize the technology in her as a malfunctioning prototype Steel Watcher, directing her to report to the Steel Watch Foundry and allowing the party to bypass the checkpoint.

If the player character, who is scanned, killed zero people through the playthrough, the steel watcher will also let them pass.[Needs Verification]

If trying to sneak past the checkpoint and being caught, the party will be imprisoned or forced to fight, although it is also possible to force the Steel Watcher to stand down with a successful [ILLITHID] DC 20 Wisdom check.

Falcäo Manip Falcäo can be found just inside the gate (he may have moved to chase Nimble) and can be spoken to to begin the quest Deal with the Gnomes Deal with the Gnomes.

The checkpoint can be bypassed by climbing the eastern side of Wyrm's Crossing. Once Wyrm's Crossing has been reached, the guards will allow the party to pass freely.

Locations[edit | edit source]

Adjacent areas[edit | edit source]

Related Quests[edit | edit source]

Notable characters[edit | edit source]

Notable loot[edit | edit source]