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| image = Flind.jpg
| image = Flind.jpg
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{{CharacterInfo
{{Infobox creature
|title = Gnoll Warlord
| name = Flind
|name = Flind
| title = Gnoll Warlord
|image=[[File:Flind.jpg|350px]]
| image = <gallery>
|STR=20
Flind.jpg|In-game
|DEX=14
Portrait Flind.png|Portrait
|CON=19
</gallery>
|INT=11
| size = Medium
|WIS=14
| type = [[Fiend]]
|CHA=12
| race = [[Gnoll]]
|con save=yes
| level = 5
|wis save=yes
| e hp = 59
|level=5
| hp = 85
|race=Gnoll Flind
| t hp = 110
|type=Fiend
| ac = 16
|HP=85; 110{{Tactician}}
| movement m = 9
|AC=16
| weight kg = 100
|speed=9m / 30ft
| str = 20
|size=Medium
| dex = 14
|weight=100kg
| con = 19
|proficiency=3
| int = 11
|initiative=+8
| wis = 14
|location = [[The Risen Road]]
| cha = 12
|allies =[[Gnoll Hunter]] [[Hyena]] [[Gnoll Fang of Yeenoghu]]
| con save prof = yes
|passive= {{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}{{PAS|Permanently Armed}}{{PAS|Tenacity}}
| wis save prof = yes
|exp=75}}
| conditions = Aura of Bloodthirst
| passives = Darkvision, Opportunity Attack, Permanently Armed, Tenacity @ Chaos Flail
}}
The '''Flind''' is a hostile [[gnoll]] warlord in [[The Risen Road#Cave|The Risen Road Cave]] just west of [[The Risen Road]] [[Waypoint]] during [[Act One]].


The '''Flind''' is a hostile [[gnoll]] warlord in [[The Risen Road#Cave|The Risen Road Cave]] just west of [[The Risen Road]] [[Waypoint]] during [[Act One]]. Unique among gnolls for having become part [[fiend]], thus not counting as a [[monstrosity]].  
== Overview ==
Flind is unique among gnolls for having become part [[fiend]], thus not counting as a [[humanoid]]. The gnoll warlord is one of the highest hitting enemies within Act One and comes with a wide mix of attack choices to unleash.


The warlord is one of the highest hitting enemies within the first act and comes with a wide mix of attack choices to unleash.
==Involvement==
The Flind is the warlord of a vicious band of gnolls found gathered outside of [[The Risen Road#Cave|The Risen Road Cave]]. The gnolls have trapped {{CharLink|Rugan}} and {{CharLink|Olly}}, who are transporting goods for {{CharLink|Zarys}} in the surrounded cave.  


== Act 1 ==
After the first round of combat, the gnoll warlord will mentally link with the nearest party member, revealing that she was forcefully transformed into a [[True Soul]]. The creature can be convinced to join the party's side for the fight using [[Illithid Powers|Illithid Persuasion]]. The second option is only shown after selecting "''Search her mind for the source of the Voice".''


The Flind is the warlord of a vicious band of gnolls found gathered outside of [[The Risen Road#Cave|The Risen Road Cave]]. The gnolls have trapped [[Rugan]] and [[Olly]], who are transporting good for [[Zarys]] in the surrounded cave.  
* {{SkillCheck|Wisdom|2}}. Convince the Gnoll and her pack to focus on people in the cave. Flind and the pack will become allies of the party.
* {{SkillCheck|Wisdom|2}}. Convince the Gnoll to turn on her own pack to sate her hunger. Doing so will reward the party the XP of all living enemies as if they have defeated them, including '''Flind'''.


After the first round of combat, the gnoll warlord will mentally link with the player, revealing that she is a forcefully made [[True Soul]]. The creature can be convinced to join the players' side for the fight using [[Illithid Powers|Illithid Persuasion]], if it hasn't been used that day.
After the fight is over, another Illithid Persuasion Check can be done for differing outcomes. Sometimes the dialogue doesn't start and she will attack immediately if you try to talk to her.  
 
* {{SkillCheck|Wisdom|2}}. Convince the Gnoll and her pack to focus on people in the cave, making them your allies.
 
* {{SkillCheck|Wisdom|2}}. Convince the Gnoll to turn on her own pack to sate her hunger. Doing so will reward you the XP of all living enemies as if you have defeated them, including '''Flind'''.
 
After the fight is remains unsated still. Another Illithid Persuasion Check can be done for differing outcomes.


* {{SkillCheck|Wisdom|15}}. If convinced to attack the cave, she can be urged to turn on her pack to sate her hunger.
* {{SkillCheck|Wisdom|15}}. If convinced to attack the cave, she can be urged to turn on her pack to sate her hunger.
* {{SkillCheck|Wisdom|10}}. Convince her to leave the area peaceful.
* {{SkillCheck|Wisdom|10}}. Convince her to leave the area peaceful.
* {{SkillCheck|Wisdom|10}}. After all other gnolls are dead, urge her to consume herself. This forces another check to follow.
* {{SkillCheck|Wisdom|10}}. After all other gnolls are dead, urge her to consume herself. This forces another check to follow.
** {{SkillCheck|Wisdom|15}}. Flind will kill herself.
** {{SkillCheck|Wisdom|15}}. Flind will kill herself.


== Attacks and abilities ==
== Combat==
===Attacks and Abilities===
{{Feature box|Bloodfest}}
{{Feature box|Flail of Madness}}
{{Feature box|Flail of Pain}}
{{Feature box|Flail of Paralysis}}
{{Feature box|main hand attack|item=Chaos Flail}}
{{Feature box|ranged attack|item=Goblin Bow}}
{{Feature box|Seething Fury}}


{{Feature box|name=Flail of Pain|image name = Generic Damage.webp
The following only be used when {{cond|Frenzied Fury|Frenzied}} through her {{SAI|Seething Fury}} ability:
|Strike a creature with the Flail of Dread Skulls to inflict as much pain as possible.


{{Action}}
{{Feature box|Multiattack (Flind)}}
{{Feature box|Multiattack (Ranged)}}


{{Attack Roll}}: +8{{DamageInfo|1d10+5|Piercing}}{{DamageInfo|3d10|Psychic}}
===Allies===
}}
* {{MdCharLink|Gnoll Fang of Yeenoghu}}
 
* {{MdCharLink|Gnoll Flesh Gnawer}}
{{Feature box|name=Flail of Paralysis |image name = Generic Control.webp
* {{MdCharLink|Gnoll Hunter}} - 3x
|Strike a creature with the Flail of Dread Skulls and possibly {{cond|Paralysed|Paralyse}} it.
* {{MdCharLink|Hyena}} - 2x
 
{{Action}}
 
{{Attack Roll}}: +8{{DamageInfo|1d10+5|Piercing}}
 
{{SavingThrow|CON|dc=Spellcasting DC}} to avoid becoming Paralysed for {{Duration|1}}.
}}
 
{{Feature box|name= Flail of Madness |image name = Crown of Madness.webp
|Strike a creature with the Flail of Dread Skulls and possibly drive it {{cond|Madness|Mad}}.
 
{{Action}}
 
{{Attack Roll}}: +8{{DamageInfo|1d10+5|Piercing}}
 
{{SavingThrow|WIS|dc=Spellcasting DC}} to avoid falling into Madness for {{Duration|1}}.
}}
 
{{Feature box|name=Multiattack |link = Multiattack (Flind)|image name = Multiattack Earth Elemental.webp
|Aim on '''Flail of Madness''', one '''Flail of Pain''' and one '''Flail of Paralysis''' at a target.
 
{{Action}}
 
{{Attack Roll}}: +8
 
* See other attacks for damage and related saves.
* Can only be used when {{cond|Frenzied Fury|Frenzied}} through her [[# Seething Fury|Seething Fury]] ability.
}}
 
{{TooltipBox|Multiattack (Ranged)
|{{Action}}
 
{{Attack Roll}}: +5{{DamageInfo|1d8+2|Piercing}}{{DamageInfo|1d8+2|Piercing}}{{DamageInfo|1d8+2|Piercing}}
* Can only be used when {{cond|Frenzied Fury|Frenzied}} through her [[# Seething Fury|Seething Fury]] ability.
}}
 
{{Feature box|name=Bloodfest|image name = Generic Healing.webp
|Gorge on a corpse of the fallen to regain hit points.
 
{{Action|Bonus}}
{{HealingInfo|count=1|die=8}}
 
* Creates a permanent [[Blood Surface]] in a {{AOE|radius|m=1|ft=}}.
}}
 
{{Feature box|name=Seething Fury|image name = Generic Buff.webp
|Let the rage build within you. Once it overflows, you'll be able to attack multiple times per turn.
 
{{Action|1=Bonus}}
 
{{Recharge|1=Per Combat}}
 
{{Duration|3}} {{condition|Seething Fury}}
}}


===Conditions===
=== Tactics ===
{{condition|Aura of Bloodthirst}}
'''Flind''' is a very powerful and dangerous enemy that can be encountered quite early if exploring aimlessly. Flind has quite a lot of [[Hit Points]] and notable amount of [[Armour Class|AC]] which makes her quite tanky. As for damage, her unique flail attacks can vary between dealing massive amounts of damage, paralysing or turning a party member hostile for a time. The biggest threat is if she reaches a frenzied state, allowing her to use all three of her unique flail attacks in one multiattack.


== Tactics ==
Flind's extremely high initiative will almost always allow her to act first in combat.
'''Flind''' is a very powerful and dangerous enemy that can be encountered quite early if you're exploring aimlessly. Flind has quite a lot of [[Hit Points]] and notable amount of [[Armour Class|AC]] which makes her quite tanky. As for damage, her unique flail attacks can vary between dealing massive amounts of damage, paralysing or turning a party member hostile for a time. The biggest threat is if she reaches a frenzied state, allowing her to use all three of her unique flail attacks in one multiattack.
She will immediately seek out the first party member she sees to initiate a conversation where the opportunity will be given to use the [[Illithid Powers]] to convince her to turn against her pack. It's possible to command her to kill [[Rugan]] and [[Olly]] and still force her to turn against her pack after. Turning her against her pack is highly recommended as fighting Flind and her pack at the same time can be very difficult. Once she is convinced to betray her pack, the party should focus on the [[Gnoll Hunter|Gnoll Hunters]] as they will often target the party instead of Flind. Their frenzied multi-attack arrow shots can be devastating, so it is best to kill them as quickly as possible with AoE attacks like [[Cloud of Daggers]] or [[Alchemist's Fire]] before they are allowed to frenzy.


Flind's extremely high initiative will almost always allow her to act first in combat. She will immediately seek out the first party member she sees to initiate a conversation where you are given the opportunity to use your [[Illithid Powers]] to convince her to turn against her pack. You can command her to kill [[Rugan]] and [[Olly]] and still force her to turn against her pack after. Turning her against her pack is highly recommended as fighting Flind and her pack at the same time can be very difficult. Once she is convinced to betray her pack, one should focus on the [[Gnoll Hunter|Gnoll Hunters]] as they will often target the party instead of Flind. Their frenzied multi-attack arrow shots can be devastating, so it is best to kill them as quickly as possible with AoE attacks like [[Cloud of Daggers]] or [[Alchemist's Fire]] before they are allowed to frenzy.
The best way to engage Flind is to sneak up behind her and sneak attack the Hunters in front of her to start the battle. It's important that Flind is able to initiate conversation on her first turn to make sure the party can interact with her as described above.


The best way to engage Flind is to sneak up behind her and sneak attack the Hunters in front of her to start the battle. On her first turn, she should initiate conversation with whoever is closest to her. It's important that Flind is able to initiate conversation on her first turn to make sure she is targeted by her pack as early as possible, so make sure you are close enough to her that she can talk to you immediately.
When alone, direct combat with Flind is avoidable (except in Honor Mode) if passing two Wisdom checks to get her to kill herself. If that option is unavailable, Flind is incredibly dangerous up close; in her frenzied state she can easily kill multiple party members in a single turn.  A decent strategy to fight her is to restrict her movement with spells like [[Grease]], [[Web]] and [[Entangle]] then pelt her at range.


When alone, direct combat with Flind is avoidable if you are able to pass two Wisdom checks to get her to kill herself. If that option is unavailable, Flind is incredibly dangerous up close; in her frenzied state she can easily kill multiple party members in a single turn.  A decent strategy to fight her is to restrict her movement with spells like [[Grease]], [[Web]] and [[Entangle]] then pelt her at range.
=== Notable loot ===
*{{MdRarityItem|Mind Flayer Parasite Specimen}}
*{{MdRarityItem|Shattered Flail}}


== Notable loot ==
==Notes==  
*Flind has an extremely high initiative score despite lacking any clear means to increasing it.
*"Flind" is not the creature's name, but is actually a superior type of [[gnoll]] that is physically more powerful and vicious than their lesser cousins. As such, the Flind has the race ''Gnoll Flind''.
*Grants 75 experience when killed.


* {{RarityItem|Shattered Flail}}
== Related literature ==
* {{RarityItem|Mind Flayer Parasite Specimen}}
* {{MdRarityItem|Recruiting Gnolls}}


== Notes and trivia ==
==External links==
* The Flind has an extremely high initiative score despite lacking any clear means to increasing it so.
*{{FRWiki|Flind|long}}
* "Flind" is not the creature's name, but is actually a superior type of [[gnoll]] that is physically more powerful and vicious than their lesser cousins. As such, the Flind has the race ''Gnoll Flind''.


== External links ==
* {{FRWiki|Flind|long}}


[[Category: Gnolls]]
{{The Risen Road}}
[[Category: Humanoids]]
[[Category:Gnolls]]
[[Category: Bosses]]
[[Category:Fiends]]
[[Category: Followers of the Absolute]]
[[Category:Characters]]
{{NavRisenRoad}}
[[Category:Characters in the Risen Road]]
[[Category:Characters in Act One]]
[[Category:Followers of the Absolute]]
[[Category:Bosses]]

Revision as of 23:17, 14 August 2024

The Flind is a hostile gnoll warlord in The Risen Road Cave just west of The Risen Road Waypoint during Act One.

Overview

Flind is unique among gnolls for having become part fiend, thus not counting as a humanoid. The gnoll warlord is one of the highest hitting enemies within Act One and comes with a wide mix of attack choices to unleash.

Involvement

The Flind is the warlord of a vicious band of gnolls found gathered outside of The Risen Road Cave. The gnolls have trapped Rugan Rugan and Olly Olly, who are transporting goods for Zarys Zarys in the surrounded cave.

After the first round of combat, the gnoll warlord will mentally link with the nearest party member, revealing that she was forcefully transformed into a True Soul. The creature can be convinced to join the party's side for the fight using Illithid Persuasion. The second option is only shown after selecting "Search her mind for the source of the Voice".

  • DC 2 Wisdom check. Convince the Gnoll and her pack to focus on people in the cave. Flind and the pack will become allies of the party.
  • DC 2 Wisdom check. Convince the Gnoll to turn on her own pack to sate her hunger. Doing so will reward the party the XP of all living enemies as if they have defeated them, including Flind.

After the fight is over, another Illithid Persuasion Check can be done for differing outcomes. Sometimes the dialogue doesn't start and she will attack immediately if you try to talk to her.

  • DC 15 Wisdom check. If convinced to attack the cave, she can be urged to turn on her pack to sate her hunger.
  • DC 10 Wisdom check. Convince her to leave the area peaceful.
  • DC 10 Wisdom check. After all other gnolls are dead, urge her to consume herself. This forces another check to follow.

Combat

Attacks and Abilities

Generic Healing.webp
Bloodfest Bloodfest ()
D8 Healing.png 1d8 (1~8) hit points
Gorge on a corpse of the fallen to regain hit points.
 Melee: 1.5 m / 5  ft
Crown of Madness.webp
Flail of Madness Flail of Madness ()
Normal weapon damage
Strike a creature with the Flail of Dread Skulls and possibly drive it Mad.
 Melee: 1.5 m / 5  ft
Generic Damage.webp
Flail of Pain Flail of Pain ()
Normal weapon damage
+
D10 Psychic.png 3d10 (3~30) Damage TypesPsychic
Strike a creature with the Flail of Dread Skulls to inflict as much pain as possible.
 Melee: 1.5 m / 5  ft
Generic Control.webp
Flail of Paralysis Flail of Paralysis ()
Normal weapon damage
Strike a creature with the Flail of Dread Skulls and possibly Paralyse it.
CON Save
 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Chaos Flail
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage
Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Generic Buff.webp
Seething Fury Seething Fury ()
Let the rage build within you. Once it overflows, you'll be able to attack multiple times per turn.
 Range: Self

The following only be used when Frenzied Frenzied through her Seething Fury Seething Fury ability:

Multiattack Earth Elemental.webp
Multiattack Multiattack ()
Normal weapon damage
+ Normal weapon damage
+
D10 Psychic.png 3d10 (3~30) Damage TypesPsychic
+ Normal weapon damage
Aim one Flail of Madness Flail of Madness, one Flail of Pain Flail of Pain, and one Flail of Paralysis Flail of Paralysis at a target.
 Melee: 1.5 m / 5  ft
Generic Damage.webp
Multiattack (Ranged) Multiattack (Ranged) ()
Normal weapon damage
+ Normal weapon damage
+ Normal weapon damage
Aim three attacks at a target.
 Range: 18 m / 60 ft

Allies

Tactics

Flind is a very powerful and dangerous enemy that can be encountered quite early if exploring aimlessly. Flind has quite a lot of Hit Points and notable amount of AC which makes her quite tanky. As for damage, her unique flail attacks can vary between dealing massive amounts of damage, paralysing or turning a party member hostile for a time. The biggest threat is if she reaches a frenzied state, allowing her to use all three of her unique flail attacks in one multiattack.

Flind's extremely high initiative will almost always allow her to act first in combat. She will immediately seek out the first party member she sees to initiate a conversation where the opportunity will be given to use the Illithid Powers to convince her to turn against her pack. It's possible to command her to kill Rugan and Olly and still force her to turn against her pack after. Turning her against her pack is highly recommended as fighting Flind and her pack at the same time can be very difficult. Once she is convinced to betray her pack, the party should focus on the Gnoll Hunters as they will often target the party instead of Flind. Their frenzied multi-attack arrow shots can be devastating, so it is best to kill them as quickly as possible with AoE attacks like Cloud of Daggers or Alchemist's Fire before they are allowed to frenzy.

The best way to engage Flind is to sneak up behind her and sneak attack the Hunters in front of her to start the battle. It's important that Flind is able to initiate conversation on her first turn to make sure the party can interact with her as described above.

When alone, direct combat with Flind is avoidable (except in Honor Mode) if passing two Wisdom checks to get her to kill herself. If that option is unavailable, Flind is incredibly dangerous up close; in her frenzied state she can easily kill multiple party members in a single turn. A decent strategy to fight her is to restrict her movement with spells like Grease, Web and Entangle then pelt her at range.

Notable loot

Notes

  • Flind has an extremely high initiative score despite lacking any clear means to increasing it.
  • "Flind" is not the creature's name, but is actually a superior type of gnoll that is physically more powerful and vicious than their lesser cousins. As such, the Flind has the race Gnoll Flind.
  • Grants 75 experience when killed.

Related literature

External links