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Abandoned Windmill: Difference between revisions
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Abandoned Windmill is a Location within Rivington in Act Three of Baldur's Gate 3. It can be found up the hill from Arfur's Mansion, adjacent to the Gur Camp. A trail of blood can be found leading to the windmill, and sounds of distress heard from nearby.
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== Overview == | == Overview == | ||
=== Windmill Basement === | |||
The windmill's basement can be accessed through a hatch in the floor. Within the basement a sleeping, a newly ceremorphed [[Mind Flayer]] can be found. Waking the mind flayer will begin the quest {{Quest|Feed the Mind Flayer}}. | |||
===Related locations=== | ===Related locations=== | ||
*[[Rivington]] | *[[Rivington]] | ||
==Notable characters== | ==Notable characters== |
Revision as of 20:50, 12 August 2024
Rivington | ||||
Sword Coast Couriers | ||||
↑ | ||||
Rivington General | ← | Abandoned Windmill | → | Gur Camp |
↓ | ||||
Arfur's Mansion |
Overview
Windmill Basement
The windmill's basement can be accessed through a hatch in the floor. Within the basement a sleeping, a newly ceremorphed Mind Flayer can be found. Waking the mind flayer will begin the quest .
Related locations
Notable characters
- There is a , Newly Born Mind Flayer that can be found in the Windmill Basement.
Notable interactions
- The mind flayer in the basement can be spoken to or killed.
- A haystack just outside the windmill can be Investigated. A successful investigation check will let a character find a single Arrow of Acid.
Related quests
Notable loot
- Mind Flayer Brain looted from the Mind Flayer
- Ring of Truthfulness looted or pick-pocketed from the Mind Flayer