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Earth Myrmidon: Difference between revisions

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{{ up to date | 2023-10-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Hatnote| For the {{SAI|Combat Wild Shape}} form, see [[Wild Shape: Earth Myrmidon]].}}
{{CharacterInfo
{{PageSeo
|title =
| description = Earth Myrmidon is a type of Elemental creature in Baldur's Gate 3.
|name = Earth Myrmidon
| image = Portrait Earth Myrmidon.png
|image=
}}
|STR=18
|DEX=10
|CON=17
|INT=8
|WIS=10
|CHA=10
|level=11
|race=Elemental
|type=Elemental
|HP=127
|AC=18
|speed=9m / 30ft
|size=Medium
|weight=136kg / 300lbs
|proficiency=4
|initiative=+0
|location =
|alt-name = In-game
|alt-image =  
|bludgeoning = resistant
|piercing = resistant
|slashing = resistant
|acid =
|cold =
|fire =
|force =
|lightning =
|necrotic =
|poison = immune
|psychic =
|radiant =
|thunder =
|magic =
|passive={{PAS|Opportunity Attack}}{{PAS|Permanently Armed}}
|exp=}}


'''Earth Myrmidons''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature that can be found either via {{SAI|Combat Wild Shape}}, or via the spell {{SAI|Conjure Elemental}}.
{{Infobox creature
| name = Earth Myrmidon
| image = Portrait Earth Myrmidon.png
| race = Elemental
| size = Medium
| type = Elemental
| ac = 18
| hp = 127
| e hp = 254
| movement m = 9
| movement ft = 30
| weight kg = 150
| weight lb = 300
| level = 11
| str = 18
| dex = 10
| con = 17
| int = 8
| wis = 10
| cha = 10


== Attacks and Abilities ==
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Poison immunity
| passives = Opportunity Attack, Permanently Armed
}}
'''Earth Myrmidons''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.


==== {{SAI|Grounded Thunder Strike|w=40}} ====
== About Earth Myrmidons ==
* Wallop a foe with a fist of stone and thunder dealing {{DamageText|1d10 + Strength Modifier|Bludgeoning}} + {{DamageText|1d10|Thunder}} damage, knocking them {{SAI|Prone (Condition)|Prone}}
Earth Myrmidons are created by conjuring and bonding elemental earth into ritually created armour.


==== {{SAI|Sludgy Sling|w=40}} ====
== Combat ==
* Overwhelm creatures with painfully heavy sludge, miring the area around yourself in thick mud and dealing {{DamageText|2d6|Bludgeoning}} damage.
=== Attacks and abilities ===
{{Feature box|Grounded Thunder Strike}}
{{Feature box|Sludgy Sling}}
{{Feature box|Burrow (Earth Myrmidon)}}
{{Feature box|Muck to Metal}}
{{Feature box|Elemental Warp}}


==== {{SAI|Burrow (Earth Myrmidon)|Burrow|w=40}} ====
== Gallery ==
* Let the ground swallow you up, only for you to re-emerge in a terrific burst of earth, damaging nearby foes for {{DamageText|2d8|Bludgeoning}} damage.
<gallery heights="300px">
Jane-katsubo-earth-mir.jpg|Concept art by Jane Katsubo
</gallery>


==== {{SAI|Muck to Metal|w=40}} ====
== External links ==
* Harden your slippery body into a substance like steel, increasing your {{Armour Class}} by 2, but reducing your [[Movement speed]] by {{Distance|m=6|ft=20}}.
* {{FRWiki|Earth elemental myrmidon|long}}
 
==== {{SAI|Elemental Warp|w=40}} ====
* Surrounded by silver mist, you teleport to an unoccupied space you can see.


[[Category: Elementals]]
[[Category: Elementals]]
{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 22:00, 8 August 2024

Earth Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Earth Myrmidons[edit | edit source]

Earth Myrmidons are created by conjuring and bonding elemental earth into ritually created armour.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Generic Thunder.webp
Grounded Thunder Strike Grounded Thunder Strike ()
+
D10 Thunder.png 3d10 (3~30) Damage TypesThunder

Wallop a foe with a fist of stone and thunder, potentially knocking them Prone Prone.

 Melee: 1.5 m / 5  ft
Seismic Strike.webp
Sludgy Sling Sludgy Sling ()
D6 Bludgeoning.png 2d6 (2~12) Damage TypesBludgeoning

Overwhelm creatures with painfully heavy sludge, miring the area around yourself in thick mud.

DEX Save
 Range: Self
AoE: 3 m / 10 ft (Radius)
Generic Damage.webp
Burrow Burrow ()
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning

Let the ground swallow you up, only for you to re-emerge in a terrific burst of earth, damaging nearby foes.

DEX Save
 Range: 12 m / 40 ft
AoE: 3 m / 10 ft (Radius)
Generic Buff.webp
Muck to Metal Muck to Metal ()
Harden your slippery body into a substance like steel, increasing your Armour Class Armour Class by 2, but reducing your Movement Speed by 6 m / 20 ft.
 Range: Self
Generic Utility.webp
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Gallery[edit | edit source]

External links[edit | edit source]