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Shadow-Cursed Vine Blight: Difference between revisions

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(Combat behaviour/strategy)
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NPC Shadow-Cursed Needle Blight Location 2.png|Shadow-Cursed Vine Blight's location in the [[Shadow-Cursed Lands]]|alt=A map of the Shadow-Cursed Lands showing enemy npc markers.
NPC Shadow-Cursed Needle Blight Location 2.png|Shadow-Cursed Vine Blight's location in the [[Shadow-Cursed Lands]]|alt=A map of the Shadow-Cursed Lands showing enemy npc markers.
Shadow-Cursed Vine Blight.png|Shadow-Cursed Vine Blight's model
Shadow-Cursed Vine Blight.png|Shadow-Cursed Vine Blight's model
Jane-katsubo-vine.jpg|Concept art by Jane Katsubo
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Revision as of 21:52, 8 August 2024

Shadow-Cursed Vine Blight is a blight Plant creature found in the Shadow-Cursed Lands in Act Two.

Overview

Shadow-Cursed Vine Blights, like its brethren the Shadow-Cursed Shambling Mound and the Shadow-Cursed Needle Blight, conceal themselves within the surrounding vegetation in order to ambush passersby. The party must pass a DC 30 Perception check to spot these ambush parties and avoid being surprised.

Combat

During the Shadow-Cursed Shambling Mound fight, blights will heavily prioritize using their restraining abilities. Since the Shambling Mound can instantly kill a restrained target with Devour Devour, getting restrained can be deadly. As a result, if a party member is targeted by Constrict Constrict, you should prioritize breaking free.

This can be done by breaking the blight's concentration. Blights have a fairly low Constitution modifier of +2, so breaking concentration with damage can be fairly reliable. Allies can also be freed from their restraints by spending an action using Help Help.

Features like Land's Stride: Plants Land's Stride: Plants and Freedom of Movement Freedom of Movement will prevent being restrained and make blights far less dangerous.

Attacks and abilities

Slam.webp
Slam Slam ()
D8 Bludgeoning.png 1d8 + 4 (5~12) Damage TypesBludgeoning
+
D4 Necrotic.png 1d4 (1~4) Damage TypesNecrotic

Hit a target with your bare fists.

 Range: 3 m / 10 ft
Generic Control.webp
Constrict Constrict ()
D6 Bludgeoning.png 2d6 + 4 (6~16) Damage TypesBludgeoning
+
D4 Necrotic.png 1d4 (1~4) Damage TypesNecrotic

Wrap your cursed tendrils around a creature to constrict it.

STR Save
 Range: 14 m / 47 ft
Recharge: Per turn
Generic Control.webp
Entangling Plants Entangling Plants ()
Sprout cursed roots and vines all around you, slowing non-plant creatures and possibly Entangling Entangling enemies.
 Range: Self
Recharge: Per turn

Notable Loot

Gallery

See also

External links