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Ancient Mud Mephit: Difference between revisions
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{{PageSeo | {{PageSeo | ||
| description = Ancient Mud Mephits are a type of Elemental creature in Baldur's Gate 3. | | description = Ancient Mud Mephits are a type of Elemental creature in Baldur's Gate 3. | ||
| image = Ancient Mud Mephit.jpg | | image = Ancient Mud Mephit.jpg | ||
}} | }} | ||
{{ | {{Infobox creature | ||
| | | movement m = 9 | ||
| | | level = 3 | ||
| | | weight kg = 4 | ||
| | | str = 8 | ||
| | | dex = 12 | ||
| | | con = 12 | ||
| | | int = 9 | ||
| | | wis = 11 | ||
| | | cha = 7 | ||
| | | hp = 14 | ||
| ac = 11 | |||
| passives = Darkvision, Death Burst: Force, Opportunity Attack | |||
| e hp = 9 | |||
| | | t hp = 23 | ||
| | | t ac = 14 | ||
| | | name = Ancient Mud Mephit | ||
| | | image = <gallery> | ||
| | Ancient Mud Mephit.jpg|In-game | ||
Mud Mephit Model.png|Model | |||
Portrait Ancient Mud Mephit.png|Portrait | |||
| | </gallery> | ||
| | | size = Tiny | ||
| type = [[Elemental]] | |||
| race = [[Mephit]] | |||
| resistances = poison immunity | |||
}} | |||
= | |||
'''Ancient Mud Mephits''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature found in the [[Sunlit Wetlands]] on the secluded island of the Decrepit Sanctuary. Curious and impish creatures from the Elemental Planes, they are quite mischievously territorial who often work with other elemental or natural beings. | |||
== Combat == | |||
=== Attacks and Abilities === | |||
{{Feature box|Muddy Claws}} | |||
{{Feature box|Mud Fling}} | |||
{{Feature box|Mud Breath}} | |||
{{Feature box|Death Burst (Mud)}} | |||
{{Feature box|Fly (class action)}} | |||
{{Feature box|Summon Mephit}} | |||
=== Mud Patch === | ==== Mud Patch ==== | ||
When slain, leaves a mud patch in a {{AOE|Circle|m=1|ft=3}} that counts as {{ | * When slain, leaves a mud patch in a {{AOE|Circle|m=1|ft=3}} that counts as {{Cond|Difficult Terrain}}. | ||
== | == Loot == | ||
* {{MdItemIcon|Mud Mephit Wing}} | |||
== Strategy == | |||
The ability to summon Young Mephits each turn can allow multiple Ancient Mephits to build up a small army if left unchecked. Attacking them at close range is a dire prospect, as they can swiftly kite melee strikers with {{SAI|Fly}}, and even if caught they damage and slow down attackers with [[Death Burst]] and mud patches. | |||
Attacking at a distance with high-damage burst skills, like {{SAI|Scorching Ray}} or {{SAI|Sneak Attack (Ranged)}} before they can summon minions is a solid tactic. If you can manage it, clumping Mephits together can cause a Death Burst chain reaction if you are able to kill one and weaken the rest with an area-of-effect ability. | |||
If you must kill them at close range, toggling on [[Non-Lethal Attacks]] will avoid triggering the mephit's on-death effects. | |||
[[Category: Elementals]] | [[Category: Elementals]] | ||
{{NavCreatures}} | {{NavCreatures}} |
Latest revision as of 19:59, 30 July 2024
Ancient Mud Mephits are a type of Elemental creature found in the Sunlit Wetlands on the secluded island of the Decrepit Sanctuary. Curious and impish creatures from the Elemental Planes, they are quite mischievously territorial who often work with other elemental or natural beings.
Combat[edit | edit source]
Attacks and Abilities[edit | edit source]
Mud Patch[edit | edit source]
- When slain, leaves a mud patch in a AoE: 1 m / 3 ft (Radius) that counts as .
Loot[edit | edit source]
Strategy[edit | edit source]
The ability to summon Young Mephits each turn can allow multiple Ancient Mephits to build up a small army if left unchecked. Attacking them at close range is a dire prospect, as they can swiftly kite melee strikers with Death Burst and mud patches.
, and even if caught they damage and slow down attackers withAttacking at a distance with high-damage burst skills, like
or before they can summon minions is a solid tactic. If you can manage it, clumping Mephits together can cause a Death Burst chain reaction if you are able to kill one and weaken the rest with an area-of-effect ability.If you must kill them at close range, toggling on Non-Lethal Attacks will avoid triggering the mephit's on-death effects.