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{{ up to date | 2023-09-06 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Ancient Mud Mephits are a type of Elemental creature in Baldur's Gate 3.  
| description = Ancient Mud Mephits are a type of Elemental creature in Baldur's Gate 3.  
| image = Ancient Mud Mephit.jpg
| image = Ancient Mud Mephit.jpg
}}
}}
{{CharacterInfo
{{Infobox creature
|title =
| movement m = 9
|name = Ancient Mud Mephit
| level = 3
|image=[[File:Mud Mephit Model.png|350px]]
| weight kg = 4
|STR=8
| str = 8
|DEX=12
| dex = 12
|CON=12
| con = 12
|INT=9
| int = 9
|WIS=11
| wis = 11
|CHA=7
| cha = 7
|level=3
| hp = 14
|race=Mephit
| ac = 11
|type=Elemental
| passives = Darkvision, Death Burst: Force, Opportunity Attack
|HP=14
| e hp = 9
|AC=11
| t hp = 23
|speed=9m / 30ft
| t ac = 14
|size=Tiny
| name = Ancient Mud Mephit
|weight=4kg / 8lbs
| image = <gallery>
|proficiency=2
Ancient Mud Mephit.jpg|In-game
|initiative=+1
Mud Mephit Model.png|Model
|location = [[Sunlit Wetlands]]
Portrait Ancient Mud Mephit.png|Portrait
|alt-name = In-game
</gallery>
|alt-image =[[File:Ancient Mud Mephit.jpg|350px]]
| size = Tiny
|poison=Immune
| type = [[Elemental]]
|passive={{SmallIcon|Darkvision Icon.png}} [[Darkvision (Passive Feature)|Darkvision]]
| race = [[Mephit]]
 
| resistances = poison immunity
[[Death Burst|Death Burst: Force]]
}}
 
{{SmallIcon|Attack Of Opportunity Icon 64px.png}} [[Attack of Opportunity]]|exp=20}}
 
'''Ancient Mud Mephits''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature founded in the [[Sunlit Wetlands]] on the secluded island of the Decrepit Sanctuary. Curious and impish creatures from the Elemental Planes, they are quite mischievously territorial who often work with other elemental or natural beings.
 
== Attacks and Abilities ==
 
=== Punch ===
Lash out with deadly fists.
 
{{Action}}
 
{{Attack Roll}}: +3
{{DamageInfo|count=1|die=6|plus=1|type=Bludgeoning}}
 
=== Mud Fling ===
Throw a hunk of mud
 
{{Action}}
 
{{Attack Roll}}: +1
{{DamageInfo|count=1|die=4|plus=1|type=Bludgeoning}}{{Range|m=18|ft=60}}
 
=== Mud Breath ===
Belch viscid mud at a foe to [[Restrained (Condition)|Restrain]] it.
 
{{Action}}
 
{{SavingThrow|DEX|dc=11}} to avoid the [[Muddy (Condition)|Muddy]] condition for {{Duration|2}}.
 
{{AOE|Cone|m=5|ft=16}}
===Fly===
{{Action|Movement|m=3|ft=10}}
 
[[Fly]] movement at a {{Range|m=16|ft=60}}.
=== Summon Mephit ===
Shape a mound of mud into a new mud mephit.


{{Action}}
'''Ancient Mud Mephits''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature found in the [[Sunlit Wetlands]] on the secluded island of the Decrepit Sanctuary. Curious and impish creatures from the Elemental Planes, they are quite mischievously territorial who often work with other elemental or natural beings.


{{Range|m=18|ft=60}}
== Combat ==


* Creates a [[Young Mud Mephit]].
=== Attacks and Abilities ===
{{Feature box|Muddy Claws}}
{{Feature box|Mud Fling}}
{{Feature box|Mud Breath}}
{{Feature box|Death Burst (Mud)}}
{{Feature box|Fly (class action)}}
{{Feature box|Summon Mephit}}


=== Mud Patch ===
==== Mud Patch ====
When slain, leaves a mud patch in a {{AOE|Circle|m=1|ft=3}} that counts as {{SmallIcon|Difficult Terrain Condition Icon.webp}} [[Difficult Terrain]].
* When slain, leaves a mud patch in a {{AOE|Circle|m=1|ft=3}} that counts as {{Cond|Difficult Terrain}}.


== Notable Drops ==
== Loot ==
* {{MdItemIcon|Mud Mephit Wing}}


* {{SmallIcon|Mud Mephit Wing Item Icon.png}} [[Mud Mephit Wing]]
== Strategy ==
The ability to summon Young Mephits each turn can allow multiple Ancient Mephits to build up a small army if left unchecked. Attacking them at close range is a dire prospect, as they can swiftly kite melee strikers with {{SAI|Fly}}, and even if caught they damage and slow down attackers with [[Death Burst]] and mud patches.


== Notes and Triva ==
Attacking at a distance with high-damage burst skills, like {{SAI|Scorching Ray}} or {{SAI|Sneak Attack (Ranged)}} before they can summon minions is a solid tactic. If you can manage it, clumping Mephits together can cause a Death Burst chain reaction if you are able to kill one and weaken the rest with an area-of-effect ability.


* Despite having the [[Death Burst]] passive feature, it doesn't trigger when slain.
If you must kill them at close range, toggling on [[Non-Lethal Attacks]] will avoid triggering the mephit's on-death effects.


[[Category: Elementals]]
[[Category: Elementals]]
[[Category:Creatures]]
{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 19:59, 30 July 2024

Ancient Mud Mephits are a type of Elemental creature found in the Sunlit Wetlands on the secluded island of the Decrepit Sanctuary. Curious and impish creatures from the Elemental Planes, they are quite mischievously territorial who often work with other elemental or natural beings.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Generic Physical.webp
Muddy Claws Muddy Claws ()

Lash out with deadly fists.

 Melee: 1.5 m / 5  ft
Generic Damage.webp
Mud Fling Mud Fling ()

Throw a hunk of mud.

 Range: 14 m / 47 ft
Generic Damage.webp
Mud Breath Mud Breath ()
Belch viscid mud at a foe to Restrain Restrain it.
DEX Save
AoE: 5 m / 17 ft (Cone)
Recharge: Per turn
Death Burst Mud.webp
Death Burst Death Burst ()
D6 Force.png 4d6 (4~24) Damage TypesForce

Explode in a burst of sticky mud. It dries instantly on any nearby creatures not made of mud, Restraining Restraining and hurting them.

DEX Save
AoE: 3 m / 10 ft (Radius)
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft
Generic Summon.webp
Summon Mephit Summon Mephit ()
Shape a mound of mud into a new mud mephit.
 Range: 18 m / 60 ft
Recharge: Per turn

Mud Patch[edit | edit source]

  • When slain, leaves a mud patch in a AoE: 1 m / 3 ft (Radius) that counts as Difficult Terrain Difficult Terrain.

Loot[edit | edit source]

Strategy[edit | edit source]

The ability to summon Young Mephits each turn can allow multiple Ancient Mephits to build up a small army if left unchecked. Attacking them at close range is a dire prospect, as they can swiftly kite melee strikers with Fly Fly, and even if caught they damage and slow down attackers with Death Burst and mud patches.

Attacking at a distance with high-damage burst skills, like Scorching Ray Scorching Ray or Sneak Attack (Ranged) Sneak Attack (Ranged) before they can summon minions is a solid tactic. If you can manage it, clumping Mephits together can cause a Death Burst chain reaction if you are able to kill one and weaken the rest with an area-of-effect ability.

If you must kill them at close range, toggling on Non-Lethal Attacks will avoid triggering the mephit's on-death effects.