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Finish the Masterwork Weapon: Difference between revisions
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| description = Finish the Masterwork Weapon is a Quest in Act One of Baldur's Gate 3. It can be acquired by picking up [[Highcliff's Journal]] in one of the houses in the [[Blighted Village]] or by looting Highcliff's Blueprints in the basement of the same house. | |||
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[[File:Dread Hollow.jpg|thumb|right|The sussur tree glowing in the Underdark.]] | |||
'''Finish the Masterwork Weapon''' is a [[Quest]] in [[Act One]] of Baldur's Gate 3. It can be acquired by picking up {{SmRarityItem|Highcliff's Journal}} in one of the houses in the [[Blighted Village]] or by looting {{SmRarityItem|Highcliff's Blueprints}} in the basement of the same house. | '''Finish the Masterwork Weapon''' is a [[Quest]] in [[Act One]] of Baldur's Gate 3. It can be acquired by picking up {{SmRarityItem|Highcliff's Journal}} in one of the houses in the [[Blighted Village]] or by looting {{SmRarityItem|Highcliff's Blueprints}} in the basement of the same house. | ||
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==Walkthrough== | ==Walkthrough== | ||
After starting the quest, the {{SmRarityItem|Sussur Tree Bark}} can be obtained from the Sussur Tree in the [[Dread Hollow]] in the {{coords|-14|-138|Underdark}}. | After starting the quest, the {{SmRarityItem|Sussur Tree Bark}} can be obtained from the Sussur Tree in the [[Dread Hollow]] in the {{coords|-14|-138|Underdark}}. | ||
Revision as of 08:25, 22 July 2024
Finish the Masterwork Weapon is a Quest in Act One of Baldur's Gate 3. It can be acquired by picking up Highcliff's Journal in one of the houses in the Blighted Village or by looting Highcliff's Blueprints in the basement of the same house.
Objectives
Walkthrough
After starting the quest, the Sussur Tree Bark can be obtained from the Sussur Tree in the Dread Hollow in the UnderdarkX: -14 Y: -138.
To forge a weapon, first the furnace located in the Whispering Depths / Blighted Village X: -446 Y: -378 must be lit, then the nearby bellows must e used, then Sussur Tree Bark must be combined with the furnace. Finally, using a plain dagger, sickle, or greatsword in the active furnace, results in creating a Sussur weapon that has +1 enchantment and the ability to silence on hit.
Quest rewards
One of: