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Arcane Turret: Difference between revisions
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(Sussur blooms can reactivate 'destroyed' turrets) |
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== Tactics == | == Tactics == | ||
* Arcane Turrets can be disabled by a {{MdRarityItem|Sussur Bloom}}, whether it is placed near them or held by a nearby character. | * Arcane Turrets can be temporarily disabled by a {{MdRarityItem|Sussur Bloom}}, whether it is placed near them or held by a nearby character. However, the game logic which reactivates a turret when a sussur bloom is removed from its vicinity will do so even if the turret had been deactivated by damage. | ||
* If line-of-sight of the Arcane Turret is broken, such as by using a {{SAI|Fog Cloud}} spell, they will be unable to fire. | * If line-of-sight of the Arcane Turret is broken, such as by using a {{SAI|Fog Cloud}} spell, they will be unable to fire. | ||
* Arcane Turrets can be deactivated by reducing them to 0 HP, but {{cond|Sturdy}} makes this difficult. | * Arcane Turrets can be deactivated by reducing them to 0 HP, but {{cond|Sturdy}} makes this difficult. |
Revision as of 22:06, 9 July 2024
Arcane Turrets are Constructs created by Lenore De Hurst to defend her Arcane Tower. They are immobile turrets that fire at any creature that gets near. Arcane turrets are vulnerable to antimagic.
Tactics
- Arcane Turrets can be temporarily disabled by a Sussur Bloom, whether it is placed near them or held by a nearby character. However, the game logic which reactivates a turret when a sussur bloom is removed from its vicinity will do so even if the turret had been deactivated by damage.
- If line-of-sight of the Arcane Turret is broken, such as by using a spell, they will be unable to fire.
- Arcane Turrets can be deactivated by reducing them to 0 HP, but makes this difficult.
- They are weak to Lightning damage.
- Strong non-resisted attacks such as Bludgeoning weapons can also be used to damage them. or two-handed
- Arcane Turrets will not shoot at invisible targets. They will, however, shoot at a .