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Necromite: Difference between revisions
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(Re-added Skeletal Involucre. Probably should make a separate page for it but I'm heading to bed and am too tired to do so.) |
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=== Attacks and abilities === | === Attacks and abilities === | ||
{{Feature box|Reach from Beyond}} | {{Feature box|Reach from Beyond}} | ||
{{Infobox creature | |||
| name = Skeletal Involucre | |||
| initiative = | |||
| proficiency_bonus = | |||
| hp = 14 | |||
| weight kg = 90 | |||
| resistances = Piercing resistant full, Cold resistant full, Fire resistant full, Psychic resistant full, Necrotic Immunity, Poison Immunity, Bludgeoning vulnerability, Radiant vulnerability | |||
}} | |||
{{Creatures}} | {{Creatures}} | ||
[[Category:Undead]] | [[Category:Undead]] | ||
[[Category:Skeletons]] | [[Category:Skeletons]] |
Revision as of 07:30, 26 June 2024
Necromites are an undead creature in Baldur's Gate 3. They are found in Moonrise Towers and the Mind Flayer Colony.
About
Necromites are skeletal servants and creatures of Myrkul. They can be birthed from a skeletal involucre (see info table to the lower right), created by the spell . The involucre will incubate for one turn then explode, dealing 3d8Necrotic damage and birthing a necromite.
As skeletons, necromites are vulnerable to Bludgeoning damage, but resistant to Necrotic and immune to Poison.
Combat
Attacks and abilities
Categories:
- Vulnerable to Bludgeoning
- Resistant to all Necrotic
- Immune to all Poison
- Resistant to all Piercing
- Resistant to all Cold
- Resistant to all Fire
- Resistant to all Psychic
- Immune to all Necrotic
- Vulnerable to Radiant
- Pages with hp but no explorer hp
- Pages with hp but no tactician hp
- Infoboxes with no images
- Undead
- Skeletons