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Necromite: Difference between revisions

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| image = Necromite Model.png
| image = Necromite Model.png
}}
}}
{{Infobox statistics
{{Infobox creature
| name = Necromite
| name = Necromite
| image = Necromite Model.png
| image = Necromite Model.png
| imagesize = 0.5
| race = [[Skeleton]]
| race = Skeleton
| size = Medium
| size = Medium
| type = Undead
| type = [[Undead]]
| armour_class = 11
| ac = 11
| hit_points = 18
| hp = 18
| hit_points_tactician = 23
| t hp = 23
| movement_speed_meters = 9
| movement m = 9
| movement_speed_feet = 30
| weight kg = 14
| weight_kg = 14
| weight_lb = 28
| level = 3
| level = 3
| str = 10
| str = 10
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| wis = 7
| wis = 7
| cha = 6
| cha = 6
 
| resistances = Bludgeoning vulnerability, Necrotic resistant full, Poison immunity
| resistant1 = Necrotic
| passives = Darkvision, Opportunity Attack, Silent
| immune1 = Poison
| t conditions = Armour of Agathys
| vulnerable1 = Bludgeoning
 
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Silent
| feature3_description = This creature can't speak or cast spells that have a verbal component
 
| condition1_name = Armour of Agathys
| condition1_mode = Tactician
| condition1_description = Gained 10 temporary hit points. If hit with a melee attack, the attacker takes {{DamageText|10|Cold}}.
| modules =
}}
}}
{{Infobox statistics
| name = Skeletal Involucre
| initiative = 
| proficiency_bonus =
| hit_points = 14
| weight_kg = 90
| weight_lb = 180
| resistant1 = Piercing
| resistant2 = Cold
| resistant3 = Fire
| resistant4 = Psychic
| immune1 = Necrotic
| immune2 = Poison
| vulnerable1 = Bludgeoning
| vulnerable2 = Radiant
| condition1_name = Incubating
| condition1_description = Skeletal involucre will explode on its next turn, dealing {{DamageText|3d8|Necrotic}} damage and birthing a necromite.
}}
'''Necromites''' are an [[undead]] creature in Baldur's Gate 3. They are found in [[Moonrise Towers]] and the [[Mind Flayer Colony]].  
'''Necromites''' are an [[undead]] creature in Baldur's Gate 3. They are found in [[Moonrise Towers]] and the [[Mind Flayer Colony]].  


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As skeletons, necromites are vulnerable to {{DamageType|Bludgeoning}} damage, but resistant to {{DamageType|Necrotic}} and immune to {{DamageType|Poison}}.
As skeletons, necromites are vulnerable to {{DamageType|Bludgeoning}} damage, but resistant to {{DamageType|Necrotic}} and immune to {{DamageType|Poison}}.


== Spells and abilities ==
== Combat ==
=== Spells and abilities ===
{{Feature box|Reach from Beyond}}
{{Feature box|Reach from Beyond}}


== External links ==
{{Creatures}}
* {{FRWiki|Myrkul|long}}
[[Category:Undead]]
 
[[Category:Skeletons]]
[[Category: Undead]]
{{NavCreatures}}

Revision as of 07:11, 26 June 2024

Necromites are an undead creature in Baldur's Gate 3. They are found in Moonrise Towers and the Mind Flayer Colony.

About

Necromites are skeletal servants and creatures of Myrkul. They can be birthed from a skeletal involucre (see info table to the lower right), created by the spell Incubate Death Incubate Death. The involucre will incubate for one turn then explode, dealing 3d8Damage TypesNecrotic damage and birthing a necromite.

As skeletons, necromites are vulnerable to Damage TypesBludgeoning damage, but resistant to Damage TypesNecrotic and immune to Damage TypesPoison.

Combat

Spells and abilities

Bone Chill.webp
Reach from Beyond Reach from Beyond ()

Defile a target with Myrkul's decaying magic.

 Range: 18 m / 60 ft
Recharge: Per Turn