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Zenovia Dawg: Difference between revisions

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{{Infobox creature
{{Infobox creature
| name=Zenovia Dawg
| name=Zenovia Dawg
| full name=Zenovia Dawg
| level=8
| level=8
| image=Zenovia Dawg.PNG
| image=Zenovia Dawg.PNG
| faction=The Guild
| faction=[[The Guild]]
| size = Medium
| size = Medium
| type = Humanoid
| type = Humanoid
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}}
}}


'''Zenovia Dawg''' is a [[Non-Player Characters|Non-Player Character]] and member of [[The Guild]] found in [[Rivington]] during [[Act Three]]. She has been hired by [[Arfur Gregorio]] to eject the squatters from his mansion, a task that the [[Origins|player]] can assist or interfere with.
'''Zenovia Dawg''' is a member of [[The Guild]] found in [[Rivington]] during [[Act Three]]. She has been hired by [[Arfur Gregorio]] to eject the squatters from his mansion, a task that the [[Origins|player]] can assist or interfere with.


== Interactions ==
== Interactions ==

Revision as of 18:44, 24 June 2024

Zenovia Dawg is a member of The Guild found in Rivington during Act Three. She has been hired by Arfur Gregorio to eject the squatters from his mansion, a task that the player can assist or interfere with.

Interactions

Zenovia can be found arguing with Arfur outside his mansion. She is accompanied by her fellow Guild members: Gleeful Clong, Scarpers, and Dimples Backster. Arfur demands that Zenvoia help him remove the squatters in his home, however Zenovia argues that she and her group were only paid to act as caravan guards and anything more will cost extra.

The party can help Arfur remove the squatters, or insist that he leave them be. If the party helps the squatters, then Arfur will pay Zenovia to attack. She can be intimidated to abandon Arfur's side and leave peacefully.

If the party uses Detect Thoughts Detect Thoughts to learn that Arfur is afraid of something being discovered in his basement and then says "Mind if I take a look?", Arfur will immediately pay Zenovia and she will attack without any Intimidation check.

Attacks and Abilities

Trip Attack Melee.webp
Trip Attack (Melee) Trip Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage A powerful attack that possibly knocks the target Prone Prone.
STR Save
 Range: Normal weapon range
Recharge: Per turn

Loot