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Vengeful Cambion: Difference between revisions

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(Updated infobox, added explorer info)
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| image = Vengeful Cambion Model.png
| image = Vengeful Cambion Model.png
}}
}}
{{Infobox statistics
{{Infobox creature
| name = Vengeful Cambion
| name = Vengeful Cambion
| image = Vengeful Cambion Model.png
| image = Vengeful Cambion Model.png
| imagesize = 0.9
| race = Vengeful [[Cambion]]
| race = Vengeful cambion
| size = Medium
| size = Medium
| type = Fiend
| type = Fiend
| armour_class = 18
| ac = 18
| hit_points = 124
| e hp = 67
| movement_speed_meters = 9
| hp = 96
| movement_speed_feet = 30
| t hp = 124
| weight_kg = 50
| movement m = 9
| weight_lb = 100
| weight kg = 50
| level = 9
| level = 9
| str = 18
| str = 18
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| wis = 12
| wis = 12
| cha = 16
| cha = 16
| str_save_proficiency = Yes
| str save prof = Yes
| con_save_proficiency = Yes
| con save prof = Yes
| int_save_proficiency = Yes
| int save prof = Yes
| cha_save_proficiency = Yes
| cha save prof = Yes
| resistant1 = Bludgeoning
| resistances = Slashing resistant, nm, Piercing reistant nm, Bludgeoning resistant nm, Fire reistant full, Lightning resistant full, Cold resistant full, Poison resistant full
| resistant2 = Piercing
| e conditions = Fleeting Protection
| resistant3 = Slashing
| conditions = Fleeting Protection, Devilishly Strong
| resistant4 = Cold
| passives = Darkvision, Extra Attack, Fiendish Blessing, Opportunity Attack
| resistant5 = Fire
| t passives = Darkvision, Extra Attack, Fiendish Blessing, Opportunity Attack, Stygian Empowerment
| resistant6 = Lightning
| resistant7 = Poison
| condition1_name = Fleeting Protection
| condition1_description = If attacked with Radiant damage, Raphael reflects twice that amount as Fire damage and this condition ends.
| condition2_name = Devilishly Strong
| condition2_description = Within 18m of Raphael, weapon attacks deal +3d6 Piercing, and advantage on STR and DEX checks and attacks.
 
| feature1_name = Opportunity Attack
| feature1_description = Automatically attack an enemy moving out of your reach.
| feature1_description = Automatically attack an enemy moving out of your reach.
| feature2_name = Darkvision
| feature2_description = Can see in the dark up to 12m.
| feature3_name = Fiendish Blessing
| feature3_description = +2 bonus to your Armour Class.
| feature4_name = Extra Attack
| feature4_description = Make an additional free attack after making an unarmed or weapon attack.
| feature5_name = Stygian Empowerment
| feature5_description = Weapon attacks deal an +3~18 Piercing damage while within 18m of Raphael
}}
}}
'''Vengeful Cambions''' are a type of [[Fiend]] and non-playable race in [[Baldur's Gate 3]]. Typically found in the Hells, Vengeful Cambions are half-fiend, half-mortal, and are resistant to many types of damage. They assist [[Raphael]] to defend [[House of Hope]].


== About ==
'''Vengeful Cambions''' are a type of [[Fiend]] and non-playable race in [[Baldur's Gate 3]].
 
== About Vengeful Cambions ==
{{quote|Crafted from a soul indebted to Raphael, these cambions have pupils that dilate with devotion whenever he is near.}}
{{quote|Crafted from a soul indebted to Raphael, these cambions have pupils that dilate with devotion whenever he is near.}}
Typically found in the Hells, Vengeful Cambions are half-fiend, half-mortal, and are resistant to many types of damage. They assist [[Raphael]] in defending the [[House of Hope]].


== Attacks and abilities ==
== Attacks and abilities ==

Revision as of 09:58, 19 June 2024

Vengeful Cambions are a type of Fiend and non-playable race in Baldur's Gate 3.

About Vengeful Cambions

Crafted from a soul indebted to Raphael, these cambions have pupils that dilate with devotion whenever he is near.

Typically found in the Hells, Vengeful Cambions are half-fiend, half-mortal, and are resistant to many types of damage. They assist Raphael in defending the House of Hope.

Attacks and abilities

Rays of Fire.webp
Rays of Fire Rays of Fire ()
D6 Fire.png 3d6 (3~18) Damage TypesFire

Hurl 3 rays of fire. Each ray deals 3d6Damage TypesFire damage.

 Range: 18 m / 60 ft
Disarming Attack Melee.webp
Disarming Strike Disarming Strike ()
Normal weapon damage +
D4 Piercing.png 1d4 (1~4) Damage TypesPiercing

Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

Gallery

External links