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Steel Watcher (creature): Difference between revisions

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| image = Steel Watcher.png
| image = Steel Watcher.png
}}
}}
{{Infobox character
{{Infobox creature


| name = Steel Watcher
| name = Steel Watcher
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| image = Steel Watcher.png
| image = Steel Watcher.png
| race = Steel Watcher
| race = Steel Watcher
| voice = Pieter Lawman
| va = [https://www.imdb.com/name/nm1886367 Pieter Lawman]
| level = 11
| level = 11


| modules =
| prof bonus = +4
{{Infobox statistics
| child = yes
| size = Large
| size = Large
| type = [[Construct]]
| type = [[Construct]]
| hit_points = 206
| hp = 206
| hit_points_tactician = 267
| t hp = 267
| armour_class = 16
| ac = 16
| movement_speed_meters = 18
| movement m = 18
| movement_speed_feet = 60
| weight kg = 750
| weight_kg = 750
| weight_lb = 1500
| hiddenlevel = 11
| hiddenlevel = 11
| str = 18
| str = 18
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| wis = 10
| wis = 10
| cha = 10
| cha = 10
| con_save_proficiency = yes
| con save prof = yes
| dex_save_proficiency = yes
| dex save prof = yes
| nonmagic resistant1 = Bludgeoning
| resistances = bludgeoning resistant nm, piercing resistant nm, slashing resistant nm, poison immunity, psychic immunity, lightning vulnerability
| nonmagic resistant2 = Piercing
| t resistances = bludgeoning resistant nm, piercing resistant full, slashing resistant nm, poison immunity, psychic immunity, fire resistant full
| nonmagic resistant3 = Slashing
| passives = Agile Chassis, Darkvision, Failsafe Protocol, Immutable Form, Opportunity Attack, Magic Resistance, Perfect Sentry
| vulnerable1 = Lightning
| immune1 = Poison
| immune2 = Psychic
 
| feature1_name = Agile Chassis
| feature1_description = Advantage on dexterity saving throws and an additional 9m/30ft movement speed.
| feature2_name = Darkvision
| feature2_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| feature3_name = Failsafe Protocol
| feature3_description = After losing a significant amount of Hit Points, this creature will begin a Self-Detonation protocol to eliminate all nearby threats.
| feature4_name = Immutable Form
| feature4_description = Creature's form cannot be altered, +5 to saving throws against spells that remove it from this plane.
| feature5_name = Opportunity Attack
| feature5_description = Automatically attack an enemy moving out of your reach.
| feature6_name = Magic Resistance
| feature6_description = Advantage on saving throws against spells.
| feature7_name = Perfect Sentry
| feature7_description = Cannot be surprised.
}}
}}
}}


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* [[Disable the Steel Watch]]
* [[Disable the Steel Watch]]


== Attacks and abilities ==
== Combat ==
Each Steel Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a {{RarityItem|Watcher Crossbow}}. The weapon does not drop when the Steel Watcher dies, but can be disarmed.  
Each Steel Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a {{RarityItem|Watcher Crossbow}}. The weapon does not drop when the Steel Watcher dies, but can be disarmed.  
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Watcher Greatsword}}
{{Feature box|Debilitating Shot|item=Watcher Crossbow}}
{{Feature box|Reprimand}}
{{Feature box|Self-Detonate}}


=== Immunities ===
Steel Watchers are immune to the following conditions:
Steel Watchers are immune to the following conditions:
*{{cond| Prone }}
*{{cond| Prone }}
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*{{cond| Charmed }}
*{{cond| Charmed }}
*{{cond| Surprised }}
*{{cond| Surprised }}
*{{cond| Poisoned }}


=== Tactician ===
=== Tactician ===
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* New resistances: {{Resistance|Piercing|double}}{{Resistance|Fire|double}}
* New resistances: {{Resistance|Piercing|double}}{{Resistance|Fire|double}}
* The watchers also lose their {{DamageType|Lightning}} damage vulnerability.
* The watchers also lose their {{DamageType|Lightning}} damage vulnerability.
{{Feature box|Main Hand Attack|item=Watcher Greatsword}}
{{Feature box|Debilitating Shot|item=Watcher Crossbow}}
{{Feature box|Reprimand}}
{{Feature box|Self-Detonate}}


== Notes ==
== Notes ==

Revision as of 19:53, 10 June 2024

This page is for the Steel Watcher creature. For the race, see Steel Watcher.

Steel Watchers are NPCs mainly found in the city of Baldur's Gate.

Overview

Steel Watchers were invented by Gortash in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.

Notable loot

Related quests

Combat

Each Steel Watcher wields a Watcher Greatsword or a Watcher Crossbow. The weapon does not drop when the Steel Watcher dies, but can be disarmed.

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Watcher Greatsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Debilitating Shot Debilitating Shot ()   –  Watcher Crossbow
D10 Piercing.png 3d10 (3~30) + DEX modifier Damage TypesPiercing

Fire a hefty ballista bolt that may Pin Down Pin Down the target.

 Range: 18 m / 60 ft
Generic Control.webp
Reprimand Reprimand ()

A pacifying strike that knocks the target Prone Prone.

 Melee: 1.5 m / 5  ft
Generic Explosion.webp
Self-Detonate Self-Detonate
D12 Fire.png 4d12 + 26 (30~74) Damage TypesFire

Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.

DEX Save
 Range: Self
AoE: 5 m / 15 ft (Radius)

Immunities

Steel Watchers are immune to the following conditions:

Tactician

On Tactician difficulty, Steel Watchers have different resistances:

  • New resistances: Resistant to all PiercingResistant to all Fire
  • The watchers also lose their Damage TypesLightning damage vulnerability.

Notes

  • Defeating a Steel Watcher inflicts the party with Pursuit Protocol Pursuit Protocol for 20 turns.

Quotes

I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Enver Gortash.
Steel Watcher


See also

Gallery