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Caïros: Difference between revisions
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[[Category: Tieflings]] | [[Category:Tieflings]] | ||
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[[Category:Characters in Rivington]] | |||
[[Category:Characters in Act Three]] |
Revision as of 06:12, 4 June 2024
Cairos | |||||||||||||
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Level 9 | |||||||||||||
Voiced by | Christopher York | ||||||||||||
Information | |||||||||||||
Title | Envoy of the Stone Lord | ||||||||||||
Race | Asmodeus tiefling | ||||||||||||
Class | Fighter | ||||||||||||
Faction | Stone Lord | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 17 | ||||||||||||
Hit points | 104 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Resistant | Fire | ||||||||||||
Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Make an additional free attack after making an unarmed or weapon attack. | ||||||||||||
| Gain Resistance to Fire damage. | ||||||||||||
| Whenever you fail a saving throw, you can roll again, using the new result instead. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Parry the next melee attack that hits you by 1d8+2. | ||||||||||||
| When a creature misses you with a melee attack, react to deal +1d8 Physical damage. | ||||||||||||
| Apply Bludgeoning damage, even on a miss. |
Cairos is the envoy of the Stone Lord, found in the middle of an argument with the Guild on the western shore in Rivington during Act Three.
Quests
Involvement
Cairos is found arguing with Farlin on a beach, accessed by following the path west of South Span Checkpoint to a area with a ship that sailed from Moonrise Towers X: -212 Y: 87.
If the party approaches, they will be drawn into the conversation. Farlin will explain that she is from the Guild, and will ask the player for help. If the player tries to help Cairos, he will insult them and both parties will turn hostile. They will also both turn hostile if the player tries to come to a peaceful understanding. If the party waits too long to intervene, the two factions will begin fighting.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.