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Assassin's Folly: Difference between revisions
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== Attacks and abilities == | == Attacks and abilities == | ||
{{Feature box| | {{Feature box|Main Hand Attack|item=Dagger +2}} | ||
==Notes== | ==Notes== |
Revision as of 06:32, 29 April 2024
Spoiler warning: The following content contains unhidden spoilers for Act 3. |
Assassin's Folly | |||||||||||||
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Level 12 | |||||||||||||
Information | |||||||||||||
Title | Countermeasure: Rogue | ||||||||||||
Race | Aberration | ||||||||||||
Class | Rogue | ||||||||||||
Faction | Cult of the Absolute | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Aberration | ||||||||||||
Armour Class | 18 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 90 kg (198 lb) | ||||||||||||
Initiative | +6 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Resistant | Piercing, Poison | ||||||||||||
Conditions | |||||||||||||
| Can see invisible creatures within 30ft/9m. Creatures must succeed a Dexterity saving throw or lose their invisibility. | ||||||||||||
Features | |||||||||||||
| If taking half damage on a successful Dexterity Saving throw, take 0 instead, and take half on a failed save. | ||||||||||||
| You gain an extra bonus action. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Any ability check roll under 10 for a skill you are proficient in becomes a 10. | ||||||||||||
| Once per round, halve incoming damage. |
Assassin's Folly is a hostile Countermeasure Aberration character in Baldur's Gate 3 who may appear during the final battle Atop the Netherbrain if the player sides with the Emperor. It will appear if a rogue is present in the party.
Attacks and abilities
Notes
- Assassin's Folly will consume a Potion of Invisibility at the end of each of its turns, only becoming visible again to Sneak Attack or throw Potions of Sleep at enemies.