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Steel Watcher (creature): Difference between revisions

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(Patch 6 change, SWs are no longer vulnerable to Lightning amage on Tactician and HM.)
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*{{cond| Poisoned }}
*{{cond| Poisoned }}


In tactician and honour mode, they also lose their {{DamageType|Lightning}} damage vulnerability.
In tactician and honour mode, they also lose their {{DamageType|Lightning}} damage vulnerability and instead become {{em|Resistant}}.


{{TooltipBox|  {{IconText | Target MainHandAttack.png | Main Hand Attack }} |image=Target MainHandAttack.png|w=100|
{{Feature box|name=Main Hand Attack|image name=Main Hand Attack.webp
Despite being a melee attack, this attack has a significant range. The Steel Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]].
|Despite being a melee attack, this attack has a significant range. The Steel Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]].
{{Description | Strike with a colossal blade to knock the target Prone and Maim them.}}
{{Description | Strike with a colossal blade to knock the target Prone and Maim them.}}
{{Action}}<br>
{{Action}}<br>
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}}
}}


{{TooltipBox|  {{IconText | Projectile MainHandAttack.png | Debilitating Shot}} |image=Projectile MainHandAttack.png|w=100|
{{Feature box|name=Debilitating Shot|image name=Ranged Attack.webp
A ranged attack used by a Steel Watcher wielding a crossbow.
|A ranged attack used by a Steel Watcher wielding a crossbow.
{{Description | Fire a hefty ballista bolt that may Pin Down the target.}}
{{Description | Fire a hefty ballista bolt that may Pin Down the target.}}
{{Action}}<br>
{{Action}}<br>
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}}
}}


{{TooltipBox|  {{IconText | Generic Control.webp | Reprimand}} |image=Generic Control.webp|w=100|
{{Feature box|name=Reprimand|image name=Generic Control.webp
A melee unarmed attack used by a Steel Watcher that has been disarmed.
|A melee unarmed attack used by a Steel Watcher that has been disarmed.
{{Description | A pacifying strike that knocks the target Prone.}}
{{Description | A pacifying strike that knocks the target Prone.}}
{{Action}}<br>
{{Action}}<br>
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}}
}}


{{TooltipBox| {{SAI| Self-Detonate}} |image=PassiveFeature Failsafe Protocol.png|w=100|
{{Feature box|name=Self-Detonate|image name=Generic Explosion.webp
Characters close to the Steel Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
|Characters close to the Steel Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
{{Description | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.}}
{{Description | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.}}
{{SavingThrow|DEX}}<br>
{{SavingThrow|DEX}}<br>

Revision as of 11:48, 22 February 2024

This page is for the Steel Watcher creature. For the race, see Steel Watcher.
I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Enver Gortash.
Steel Watcher

Steel Watchers are NPCs mainly found in the city of Baldur's Gate. They were invented by Gortash in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.

Notable loot

Related quests

Attacks and abilities

Each Steel Watcher wields a Watcher Greatsword or a Watcher Crossbow. The weapon does not drop when the Steel Watcher dies, but can be disarmed.

Steel Watchers are immune to the following conditions:

In tactician and honour mode, they also lose their Damage TypesLightning damage vulnerability and instead become Resistant.

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Debilitating Shot Debilitating Shot ()
D10 Piercing.png 3d10 (3~30) + DEX modifier Damage TypesPiercing

Fire a hefty ballista bolt that may Pin Down Pin Down the target.

 Range: 18 m / 60 ft
Generic Control.webp
Reprimand Reprimand ()

A pacifying strike that knocks the target Prone Prone.

 Melee: 1.5 m / 5  ft
Generic Explosion.webp
Self-Detonate Self-Detonate
D12 Fire.png 4d12 + 26 (30~74) Damage TypesFire

Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.

DEX Save
 Range: Self
AoE: 5 m / 15 ft (Radius)

See also

Gallery