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Hellfire Watcher: Difference between revisions

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(pas & attack formatting)
(infobox)
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| image = Hellfire Watcher.png
| image = Hellfire Watcher.png
}}
}}
{{CharacterInfo
{{Infobox character
<!-- Interior -->
|title =
|name = Hellfire Watcher
|image = [[File:Hellfire Watcher.png|350px]]
|class =
|background=
|level = 11
|race = Steel Watcher
|type = Construct
|HP = 206
|AC = 16
|speed =
|size = Large
|weight = 750kg / 1653lbs
|proficiency = 4
|initiative = 6
|exp = 510
|alt-name = Model
|alt-image = [[File:Steel Watcher Model.png|200px]]
|passive =
{{PAS|Agile Chassis}}
{{PAS|Darkvision (Passive Feature)|Darkvision}}
{{PAS|Failsafe Protocol}}
{{PAS|Immutable Form}}
{{PAS|Magic Resistance}}
{{PAS|Opportunity Attack}}
{{PAS|Perfect Sentry}}


<!-- Exterior -->
| name = Hellfire Watcher
|location = [[Steel Watch Foundry]]
| faction = [[Gortash]]
|faction =
| image = Hellfire Watcher.png
|family =  
| race = Steel Watcher
|allies = [[Enver Gortash]]
| voice = Pieter Lawman
|enemies =  
| level = 11


<!-- Attributes -->
| modules =
|STR = 18
{{Infobox statistics
|DEX = 22
| child = yes
|CON = 18
| size = Large
|INT = 6
| type = [[Construct]]
|WIS = 10
| hit_points = 206
|CHA = 10
| hit_points_tactician = 267
|str save =
| armour_class = 16
|dex save = yes
| movement_speed_meters = 18
|con save = yes
| movement_speed_feet = 60
|int save =
| weight_kg = 750
|wis save =
| weight_lb = 1500
|cha save =
| hiddenlevel = 11
| str = 18
| dex = 22
| con = 18
| int = 6
| wis = 10
| cha = 10
| con_save_proficiency = yes
| dex_save_proficiency = yes
| resistant1 = Bludgeoning
| resistant2 = Piercing
| resistant3 = Slashing
| vulnerable1 = Lightning
| immune1 = Poison
| immune2 = Psychic


<!-- Resistances -->
| feature1_name = Agile Chassis
|bludgeoning = resistant
| feature1_description = Advantage on dexterity saving throws and an additional 9m/30ft movement speed.
|piercing = resistant
| feature2_name = Darkvision
|slashing = resistant
| feature2_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
|acid =
| feature3_name = Failsafe Protocol
|cold =
| feature3_description = After losing a significant amount of Hit Points, this creature will begin a Self-Detonation protocol to eliminate all nearby threats.
|fire =  
| feature4_name = Immutable Form
|force =
| feature4_description = Creature's form cannot be altered, +5 to saving throws against spells that remove it from this plane.
|lightning = vulnerable
| feature5_name = Opportunity Attack
|necrotic =
| feature5_description = Automatically attack an enemy moving out of your reach.
|poison = immune
| feature6_name = Magic Resistance
|psychic = immune
| feature6_description = Advantage on saving throws against spells.
|radiant =
| feature6_name = Perfect Sentry
|thunder =
| feature6_description = Cannot be surprised.
|magic =  
}}
}}
}}
{{Q | Citizen missing. Investigating. | Hellfire Watcher}}
{{Q | Citizen missing. Investigating. | Hellfire Watcher}}
'''Hellfire Watchers''' are a type of [[Steel Watcher]] found in [[Steel Watch Foundry]] in Baldur's Gate. They are similar to [[Steel Watcher (creature)|Steel Watcher]]s except they have a additional few attacks.
'''Hellfire Watchers''' are a type of [[Steel Watcher]] found in [[Steel Watch Foundry]] in Baldur's Gate. They are similar to [[Steel Watcher (creature)|Steel Watcher]]s except they have a additional few attacks.
Line 136: Line 126:
{{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }}
{{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }}
}}
}}
===Notes===
*Grants 510 experience when killed.
=== Gallery ===
<gallery heights="250">
Steel Watcher Model.png|Ingame model.
</gallery>


== See also ==
== See also ==

Revision as of 10:15, 13 February 2024


Citizen missing. Investigating.
Hellfire Watcher

Hellfire Watchers are a type of Steel Watcher found in Steel Watch Foundry in Baldur's Gate. They are similar to Steel Watchers except they have a additional few attacks.

Related Quests

Noteable Loot

Infernal Iron

Attacks and Abilities

Each Hellfire Watcher wields a Watcher Greatsword or a Heavy Crossbow akin to Hellfire Engine Crossbow. The weapon does not drop when the Steel Watcher dies.

Hellfire Watchers are immune to becoming:
Prone Prone
Blinded Blinded
Frightened Frightened
Charmed Charmed
Surprised Surprised
Poisoned Poisoned

Main Hand Attack.webp
Main Hand Attack Main Hand Attack
Despite being a melee attack, this attack has a range. The Hellfire Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked Prone and Maimed.
Description Icon.png
Strike with a colossal blade to knock the target Prone and Maim them.

Action
Attack roll
 Range: 3 m / 10 ft
Prone Prone Duration: 1 turn
Maimed Maimed Duration: 2 turns

D12 Slashing.png 3d12 + 4 (7~40) Damage TypesSlashing
Ranged Attack.webp
Debilitating Shot Debilitating Shot
A ranged attack used by a Hellfire Watcher wielding a crossbow.
Description Icon.png
Fire a hefty ballista bolt that may Pin Down the target.

Action
Attack roll
 Range: 18 m / 60 ft
Pin Down Pin Down Duration: 1 turn

D10 Piercing.png 3d10 + 6 (9~36) Damage TypesPiercing
Reposition Malefactor.webp
Reposition Malefactor Reposition Malefactor
Pulls the target close to the Hellfire Watcher.
Description Icon.png
Pull a miscreant towards you for more thorough correction.

Action
Dexterity saving throw
 Range: 14 m / 45 ft

D8 Bludgeoning.png 3d8 (3~24) Damage TypesBludgeoning
Generic Fire.webp
Hellfire Exhaust Hellfire Exhaust
In front of itself, the Hellfire Watcher spews a cone of fire. Any target caught in the cone will take Fire damage. Extra damage is dealt to targets who are Burning. This attack ignores Resistant to Non-Magical Fireresistance and Immune to all Fireimmunity to Fire damage. Target will still take half damage on a successful Dexterity saving throw.
Description Icon.png
Vent a gout of hellfire from your engine. Any already Burning creature caught in the blast take an extra 3-24 Fire damage. Hellfire ignores resistance and immunity to Fire damage.

Action
Dexterity saving throw
AoE: 3 m / 10 ft (Radius)

D8 Fire.png 3d8 (3~24) Damage TypesFire (Dexterity save to halve)
D8 Fire.png 3d8 (3~24) Damage TypesFire (conditional)
Generic Explosion.webp
Self-Detonate Self-Detonate
Characters close to the Hellfire Watcher are caught in an explosion. The Watcher is in the center. This attack ignores Resistant to Non-Magical Fireresistance and Immune to all Fireimmunity to Fire damage. Target will still take half damage on a successful Dexterity saving throw.
Description Icon.png
Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.

Dexterity saving throw

D12 Fire.png 4d12 + 26 (30~74) Damage TypesFire (Dexterity save to halve)

Notes

  • Grants 510 experience when killed.

Gallery

See also

List of all Steel Watchers