User:HarveyPekar/Crit: Difference between revisions

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(→‎Maximizing critical hits: ok there were more of these than i thought)
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Flat modifiers and bonuses to damage – including the creature's relevant [[ability score modifier]] and [[proficiency bonus]] – are not doubled.
Flat modifiers and bonuses to damage – including the creature's relevant [[ability score modifier]] and [[proficiency bonus]] – are not doubled.
== Reducing critical threshold==
Some feats, passive features, and items reduce the critical hit threshold by 1, allowing the creature to land critical hits by rolling either 19 or 20 on attack rolls. Multiple sources of this effect stack, allowing the critical hit threshold to go even lower than 19.
===Equipment===
====Weapons====
*{{MdRarityItem|Unseen Menace}} ''(while the weapon is {{Cond|Invisible Weapon|invisible}})''
*{{MdRarityItem|Bloodthirst}} → [[Improved Critical]]
*{{MdRarityItem|The Dead Shot}} → [[Improved Critical]]
*{{MdRarityItem|Knife of the Undermountain King}} → [[Organ Rearranger]]
*{{MdRarityItem|Duellist's Prerogative}} → [[Elegant Duellist]] ''(while off-hand is empty)''
====Cloaks====
*{{MdRarityItem|Shade-Slayer Cloak}} → [[Stealthy Critical]] ''(while {{SAI|Hide|Hiding}})''
====Armour and headgear====
*{{MdRarityItem|Covert Cowl}} → [[Covert Critical]] ''(while [[Obscured]])''
*{{MdRarityItem|Dark Justiciar Helmet}} → [[Covert Critical]] ''(while [[Obscured]])''
*{{MdRarityItem|Sarevok's Horned Helmet}} → [[Deathbringer's Sight]]
===Conditions===
*{{SAI|A Most Bloody Inheritance (Condition)|A Most Bloody Inheritance|w=30}} ''(critical threshold is reduced by 2, available only in the [[The Dark Urge]] origin)''
===Consumables===
*{{MdRarityItem|Elixir of Viciousness}}
===Class features===
*{{SAI|Improved Critical Hit|w=30}}
===Feats===
*{{SAI|Spell Sniper|w=30}} ''(spell attacks only)''
===Illithid Powers===
*{{SAI|Fierce Perilous Stakes|w=30}} ''(Target's critical threshold is reduced by 5, but it is also vulnerable to all damage)''


== Maximizing critical hits ==
== Maximizing critical hits ==
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**{{RarityItem|Blightbringer}} inflicts {{Cond|Slowed}} on critical hit.
**{{RarityItem|Blightbringer}} inflicts {{Cond|Slowed}} on critical hit.
**{{RarityItem|Clown Hammer}} inflicts {{Cond|Hideous Laughter}} on both target and user on critical hit.
**{{RarityItem|Clown Hammer}} inflicts {{Cond|Hideous Laughter}} on both target and user on critical hit.
**


== Reducing critical threshold==
=== Guaranteed critical hits ===
 
Some feats, passive features, and items reduce the critical hit threshold by 1, allowing the creature to land critical hits by rolling either 19 or 20 on attack rolls. Multiple sources of this effect stack, allowing the critical hit threshold to go even lower than 19.
===Equipment===
====Weapons====
*{{MdRarityItem|Unseen Menace}} ''(while the weapon is {{Cond|Invisible Weapon|invisible}})''
*{{MdRarityItem|Bloodthirst}} → [[Improved Critical]]
*{{MdRarityItem|The Dead Shot}} → [[Improved Critical]]
*{{MdRarityItem|Knife of the Undermountain King}} → [[Organ Rearranger]]
*{{MdRarityItem|Duellist's Prerogative}} → [[Elegant Duellist]] ''(while off-hand is empty)''
====Cloaks====
*{{MdRarityItem|Shade-Slayer Cloak}} → [[Stealthy Critical]] ''(while {{SAI|Hide|Hiding}})''
====Armour and headgear====
*{{MdRarityItem|Covert Cowl}} → [[Covert Critical]] ''(while [[Obscured]])''
*{{MdRarityItem|Dark Justiciar Helmet}} → [[Covert Critical]] ''(while [[Obscured]])''
*{{MdRarityItem|Sarevok's Horned Helmet}} → [[Deathbringer's Sight]]
===Conditions===
*{{SAI|A Most Bloody Inheritance (Condition)|A Most Bloody Inheritance|w=30}} ''(critical threshold is reduced by 2, available only in the [[The Dark Urge]] origin)''
===Consumables===
*{{MdRarityItem|Elixir of Viciousness}}
===Class features===
*{{SAI|Improved Critical Hit|w=30}}
===Feats===
*{{SAI|Spell Sniper|w=30}} ''(spell attacks only)''
===Illithid Powers===
*{{SAI|Fierce Perilous Stakes|w=30}} ''(Target's critical threshold is reduced by 5, but it is also vulnerable to all damage)''
==Guaranteed critical hits==
There are also several ways to '''guarantee''' a critical hit.
There are also several ways to '''guarantee''' a critical hit.
*By applying {{Cond|Paralysed}} (e.g. from any of {{SAI|Hold Person}}, {{SAI|Hold Monster}}) ''(attacks must be made from within {{C|{{Range|melee}}}})''
*By applying {{Cond|Paralysed}} (e.g. from any of {{SAI|Hold Person}}, {{SAI|Hold Monster}}) ''(attacks must be made from within {{C|{{Range|melee}}}})''

Revision as of 19:22, 16 January 2024

A critical hit with a shortsword.

When a creature rolls a natural 20 on an attack roll, the attack is a critical hit. Critical hits automatically land regardless of the target's AC, and the attacker also rolls twice the normal number of dice to determine damage dealt.

Mechanics

Any ability that uses an attack roll, including spell attacks, is capable of landing critical hits. Any dice that are rolled for damage, including additional dice such as those from smites or combat manoeuvres, are rolled twice. Abilities with multiple attack rolls like Scorching Ray Scorching Ray can have multiple critical hits, with each attack rolling independently of one another.

Flat modifiers and bonuses to damage – including the creature's relevant ability score modifier and proficiency bonus – are not doubled.

Reducing critical threshold

Some feats, passive features, and items reduce the critical hit threshold by 1, allowing the creature to land critical hits by rolling either 19 or 20 on attack rolls. Multiple sources of this effect stack, allowing the critical hit threshold to go even lower than 19.

Equipment

Weapons

Cloaks

Armour and headgear

Conditions

Consumables

Class features

Feats

Illithid Powers

  • Fierce Perilous Stakes Fierce Perilous Stakes (Target's critical threshold is reduced by 5, but it is also vulnerable to all damage)

Maximizing critical hits

Increasing likelihood of critical hits

Any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit. Attacking with Advantage almost doubles the likelihood of rolling a critical.[1] Features that allow for situational rerolls, like Halfling Luck Halfling Luck, similarly increase the odds. Reducing the critical threshold increases the odds accordingly; taking into account advantage and multiple attacks, the odds of scoring a critical with a character in one round of combat are as follows:[2]

Critical Hit Threshold Chance without Advantage Chance with Advantage Two attacks with advantage
20 5% 9.75% 18.55%
19 10% 19% 34.39%
18 15% 27.75% 47.8%
17 20% 36% 59.04%
16 25% 43.75% 68.36%
15 30% 51% 75.99%
14 35% 57.75% 82.15%

Additional effects on critical hit

On the other side of things, some effects add add additional value to critical hits when they occur. These include:

Guaranteed critical hits

There are also several ways to guarantee a critical hit.

References