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South Span Checkpoint: Difference between revisions

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== Notable interactions ==
== Notable interactions ==
* [[Gauntlet Edwynna]] must be spoken to to enter [[Wyrm's Crossing]] via the checkpoint. She will ask for 200 gold, then have the nearby [[Steel Watcher]] perform a scan on the party. After this scan, some [[Clan Ironhand]] [[gnome]]s ([[Nimble]] and possibly [[Laridda]]) may run past and use a [[Flashblinder]] bomb on the guards, allowing the party to enter. The gnomes will flee to [[Angleiron's Cellar]].
[[Gauntlet Edwynna]] must be spoken to to enter [[Wyrm's Crossing]] via the checkpoint. She will demand 200 gold, then ask that you approach the nearby [[Steel Watcher]] to be scanned. You may allow yourself to be scanned, in which case you will be identified and confronted.
* The gnomes will also appear if the player chooses to attack at the beginning of the conversation.
 
* If the party tries to enter twice, they will be confronted by the Steel Watcher, and may be imprisoned in [[Wyrm's Rock Prison]], or attack.
* If you saved [[Wulbren Bongle|Wulbren]] in [[Moonrise Towers]], then [[Clan Ironhand]] [[gnome]]s ([[Nimble]] and possibly [[Laridda]]) will make an appearance, using a [[Flashblinder]] bomb to disable the guards, allowing the party to enter. Afterwards, the gnomes will flee to [[Angleiron's Cellar]], and the Steel Watcher's optical circuits will be overloaded, preventing any future scans at this checkpoint.
* [[Manip Falcäo]] can be found just inside the gate (he may have moved to chase Nimble) and can be spoken to to begin the quest [[Deal with the Gnomes]].
* If you did not save the gnomes, you can accept imprisonment in [[Wyrm's Rock Prison]], or attack. However, if Karlach is present, the Steel Watcher will recognize the technology in her as a malfunctioning prototype Steel Watcher, directing her to report to the [[Steel Watch Foundry]] and allowing you to bypass the checkpoint.
* The checkpoint can be bypassed by climbing the eastern side of Wyrm's Crossing. Once Wyrm's Crossing has been reached, the guards will allow the party to pass freely.
* If the party tries to enter twice (if Karlach is not present), they will be confronted by the Steel Watcher, leading to the imprisonment or attack outcomes as detailed above.
 
[[Manip Falcäo]] can be found just inside the gate (he may have moved to chase Nimble) and can be spoken to to begin the quest [[Deal with the Gnomes]].
 
The checkpoint can be bypassed by climbing the eastern side of Wyrm's Crossing. Once Wyrm's Crossing has been reached, the guards will allow the party to pass freely.


==Quests==
==Quests==

Revision as of 02:50, 12 January 2024

South Span Checkpoint.jpg
Baldur's Gate
Wyrm's Crossing
South Span Checkpoint
Rivington

South Span Checkpoint is a location in Rivington in Act 3. It serves as a intermediate checkpoint just before Wyrm's Crossing.

Locations

Adjacent areas

Notable characters

Notable interactions

Gauntlet Edwynna must be spoken to to enter Wyrm's Crossing via the checkpoint. She will demand 200 gold, then ask that you approach the nearby Steel Watcher to be scanned. You may allow yourself to be scanned, in which case you will be identified and confronted.

  • If you saved Wulbren in Moonrise Towers, then Clan Ironhand gnomes (Nimble and possibly Laridda) will make an appearance, using a Flashblinder bomb to disable the guards, allowing the party to enter. Afterwards, the gnomes will flee to Angleiron's Cellar, and the Steel Watcher's optical circuits will be overloaded, preventing any future scans at this checkpoint.
  • If you did not save the gnomes, you can accept imprisonment in Wyrm's Rock Prison, or attack. However, if Karlach is present, the Steel Watcher will recognize the technology in her as a malfunctioning prototype Steel Watcher, directing her to report to the Steel Watch Foundry and allowing you to bypass the checkpoint.
  • If the party tries to enter twice (if Karlach is not present), they will be confronted by the Steel Watcher, leading to the imprisonment or attack outcomes as detailed above.

Manip Falcäo can be found just inside the gate (he may have moved to chase Nimble) and can be spoken to to begin the quest Deal with the Gnomes.

The checkpoint can be bypassed by climbing the eastern side of Wyrm's Crossing. Once Wyrm's Crossing has been reached, the guards will allow the party to pass freely.

Quests

Notable loot