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{{Infobox statistics|str=6|dex=16|con=13|int=6|wis=10|cha=8|level=5|name=Shadow|type=undead|amour_class=13|hit_points=24|action1_name=Necrotic Claws|size=medium|weight_lb=0|weight_kg=0|hit_points_tactician=31|race=Shadow|image=Shadow.PNG|imagesize=200px|resistant1=Slashing|resistant2=Piercing|resistant3=Bludgeoning|resistant4=Acid|resistant5=Thunder|resistant6=Fire|resistant7=Lightning|resistant8=Cold|immune1=Poison|immune2=Necrotic|vulnerable1=Radiant|initiative=3|feature1_name=Darkvision|feature1_mode=Balanced|feature1_description=See in the dark up to 12m/40ft.|feature2_name=Ethereal|feature2_mode=Balanced|feature2_description=Incorporeal and can't be [[Shove|shoved]], [[Throw|thrown]], or used as an [[improvised weapon]].|feature3_name=Opportunity Attack|feature3_mode=Balanced|feature3_description=Automatically attack an enemy moving out of reach|feature4_name=Shadowblend|feature4_mode=Balanced|feature4_description=While [[Obscured|Lightly or Heavily Obscured]], this creature gains the ability to blend with shadows and become [[invisible]]|feature5_name=Sunlight Weakness|feature5_mode=Balanced|feature5_description=While in sunlight, this creature has [[disadvantage]] on [[Attack Rolls]] and [[Saving Throws]]|action1={{DamageText|2d8+3|Slashing}} + {{DamageText|2d4|Necrotic}}. <br> {{Attack Roll}}|action1_mode=Balanced|action2_name=Strength Drain|action2_mode=Balanced|action2={{DamageText|3d8|Necrotic}} ({{DamageText|2d8|Necrotic}} on save) <br>
{{Infobox statistics
Reduce target's STR by 3 for 2 turns. <br>
|name=Shadow
{{Saving Throw|STR|dc=14}}}}
|level=5
 
|size=Medium
|type=Undead
|race=Shadow
|image=Shadow.PNG
|amour_class=13
|hit_points=24
|hit_points_tactician=31
|movement_speed_meters=9
|movement_speed_feet=30
|weight_kg=0
|weight_lb=0
|str=6
|dex=16
|con=13
|int=6
|wis=10
|cha=8
|immune1=Poison
|immune2=Necrotic
|resistant1=Slashing
|resistant2=Piercing
|resistant3=Bludgeoning
|resistant4=Acid
|resistant5=Thunder
|resistant6=Fire
|resistant7=Lightning
|resistant8=Cold
|vulnerable1=Radiant
|feature1_name=Darkvision
|feature1_description=See in the dark up to 12m/40ft.
|feature2_name=Ethereal
|feature2_description=Incorporeal and can't be [[Shove|shoved]], [[Throw|thrown]], or used as an [[Improvised Melee Weapon (Bonus Action)|improvised weapon]].
|feature3_name=Opportunity Attack
|feature3_description=Automatically attack an enemy moving out of reach
|feature4_name=Shadowblend
|feature4_description=While [[Obscured|Lightly or Heavily Obscured]], this creature gains the ability to blend with shadows and become [[invisible]]
|feature5_name=Sunlight Weakness
|feature5_description=While in sunlight, this creature has [[disadvantage]] on [[Attack Rolls]] and [[Saving Throws]]
|action1_name=Necrotic Claws
|action1={{DamageText|2d8+3|Slashing}} + {{DamageText|2d4|Necrotic}}. <br> {{Attack Roll}}
|action2_name=Strength Drain
|action2={{DamageText|3d8|Necrotic}} ({{DamageText|2d8|Necrotic}} on save) <br> Reduce target's STR by 3 for 2 turns. <br> {{Saving Throw|STR|dc=14}}
}}
A '''Shadow''' is a [[Undead]] creature and non-playable race found commonly in [[Act Two]]. They are twisted remnants of humanoids that were transformed by the [[shadow curse]].
A '''Shadow''' is a [[Undead]] creature and non-playable race found commonly in [[Act Two]]. They are twisted remnants of humanoids that were transformed by the [[shadow curse]].



Revision as of 22:47, 5 January 2024

A Shadow is a Undead creature and non-playable race found commonly in Act Two. They are twisted remnants of humanoids that were transformed by the shadow curse.

About shadows

Resembling dark exaggerations of humanoid shadows, these undead feed on the vitality of the living creature they were once part of.

Attacks and abilities

Generic Physical.webp
Necrotic Claws Necrotic Claws ()
+
D4 Necrotic.png 2d4 (2~8) Damage TypesNecrotic

Lash out with cursed claws.

 Melee: 1.5 m / 5  ft
Generic Debuff.webp
Strength Drain Strength Drain ()
D8 Necrotic.png 3d8 (3~24) Damage TypesNecrotic

Claw a foe's heart and possibly leech its Strength by 3. The target dies if its Strength is reduced to 0.

If the target is in bright light or daylight, it makes its Saving throw with Advantage Icon.png Advantage.

STR Save
 Melee: 1.5 m / 5  ft

Shadow vestiges

Rather than dropping loot, a Shadow leaves behind a Shadow Vestige on death that contains a trace of the life it led before it became transformed by the shadow curse. Each shadow drops a unique vestige. The contained memory is spoken by the game's narrator when the vestige is interacted with.

External links