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Harpy: Difference between revisions
Garfieldslaw (talk | contribs) (Added tip about protecting Mirkon) |
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|passive={{PAS|Multiattack: Lured}}{{PAS|Opportunity Attack}} | |passive={{PAS|Multiattack: Lured}}{{PAS|Opportunity Attack}} | ||
|exp=20}} | |exp=20}} | ||
'''Harpies''' are a type of [[ | '''Harpies''' are a non-playable race and type of [[monstrosity]] creature in located north of the [[Emerald Grove]] in the [[Secluded Cove]]. The small group of harpies will be singing their alluring song , which have already lured in the young [[tiefling]], [[Mirkon]]. | ||
== | ==About harpies== | ||
{{quote|Sadistic creatures with the legs and wings of a vulture and the body of an elf. Their sweet song enchants their prey, luring them to their deaths.}} | |||
{{ | == Attacks and abilities == | ||
{{Action}} | |||
{{Feature box| link=Claws (Harpy)|name=Claws|image name=Generic Physical.webp | |||
|{{Action}} | |||
{{Attack Roll}}: +3 | {{Attack Roll}}: +3 | ||
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}} | }} | ||
{{ | {{Feature box|link=Multiattack (Harpy)|name=Multiattack|image name=Multiattack Earth Elemental.webp | ||
{{Action}} | |{{Action}} | ||
{{Attack Roll}}: +3 | {{Attack Roll}}: +3 | ||
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}} | }} | ||
{{ | {{Feature box|name=Luring Song | ||
{{Inflicts|Lured}} | |{{Inflicts|Lured}} | ||
Charm nearby creatures with a magical melody to [[Lured (Condition)|Lure]] them to you. | Charm nearby creatures with a magical melody to [[Lured (Condition)|Lure]] them to you. | ||
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}} | }} | ||
{{ | {{Feature box|link=Fly (Class Action)|name=Fly|image name=Fly.webp | ||
{{Action|Movement|m=3|ft=10}} | |{{Action|Movement|m=3|ft=10}} | ||
[[Fly]] movement at a {{Range|m=16|ft=60}}. | [[Fly]] movement at a {{Range|m=16|ft=60}}. | ||
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A viable yet somewhat violent strategy to protect [[Mirkon]] during the fight is to throw or shove him away from the shoreline and the harpies. Tossing him gives him distance to avoid getting killed by the harpies' opportunity attacks as he is lured by the song. | A viable yet somewhat violent strategy to protect [[Mirkon]] during the fight is to throw or shove him away from the shoreline and the harpies. Tossing him gives him distance to avoid getting killed by the harpies' opportunity attacks as he is lured by the song. | ||
== External | == External links == | ||
*{{FRWiki|Harpy|long}} | *{{FRWiki|Harpy|long}} | ||
{{NavCreatures}} | {{NavCreatures}} | ||
[[Category:Non-playable races]] |
Revision as of 12:15, 5 December 2023
Harpy | |||||||
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Stats | |||||||
Level 3 | |||||||
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Race | Harpy | ||||||
Type | Monstrosity | ||||||
HP | 24; 31TTactician | ||||||
AC | 13 | ||||||
Movement Speed | 32m / 107ft | ||||||
Size | Medium | ||||||
Weight | 50kg / 100lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
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Character information | |||||||
Location | Secluded Cove | ||||||
Experience on kill | 20 | ||||||
In-game | |||||||
Harpies are a non-playable race and type of monstrosity creature in located north of the Emerald Grove in the Secluded Cove. The small group of harpies will be singing their alluring song , which have already lured in the young tiefling, Mirkon.
About harpies
Sadistic creatures with the legs and wings of a vulture and the body of an elf. Their sweet song enchants their prey, luring them to their deaths.
Attacks and abilities
Tactics
The truly difficult part in fighting the harpies is a combination of the terrain and their Luring Song ability. One harpy will always hang back to perform the song, forcing your party to constantly try resisting the alluring singing which will waste their turn and leave them open for attack by the other harpies. With much of the cove considered Difficult Terrain, any attempts to approach them will also be greatly slowed. Their fly ability makes it easy for them to ignore distance and terrain, with them focusing on those who are being Lured so they can multiattack them.
It is best to use ranged attacks and spell on the singing harpy to try breaking her Concentration in singing. With that freedom given, it is wise to fight back aggressively before another harpy begins singing again.
Buffing the Party with Bless before talking with Mirkon to trigger the fight will give you a better chance to resist the song. Likewise, using Gnome, Elf or Half-Elf characters who have Advantage on the saves helps a lot. Utilising the High Ground to the left and right of where Mirkon starts can be important for some party setups.
A viable yet somewhat violent strategy to protect Mirkon during the fight is to throw or shove him away from the shoreline and the harpies. Tossing him gives him distance to avoid getting killed by the harpies' opportunity attacks as he is lured by the song.
External links
- Harpy on the Forgotten Realms Wiki