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Barcus Wroot: Difference between revisions
DrakeCross22 (talk | contribs) (Can be spoken to in death with the Speak with Dead.) |
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|CHA=10 | |CHA=10 | ||
|level=1 | |level=1 | ||
|race= | |race=Deep Gnome | ||
|type=Humanoid | |type=Humanoid | ||
|HP=20 | |HP=20 | ||
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{{PAS|Stone Camouflage}} | {{PAS|Stone Camouflage}} | ||
|location = [[Blighted Village]] | |location = [[Blighted Village]] | ||
|allies = [[Wulbren]] | |allies = [[Wulbren Bongle]] | ||
|faction = [[Clan Ironhand]] | |||
|alt-name= 3D Model | |alt-name= 3D Model | ||
|alt-image = [[File:Barcus Wroot Model.png|150px]] | |alt-image = [[File:Barcus Wroot Model.png|150px]] | ||
}}'''Barcus Wroot''' is a [[Gnome#Deep Gnome| | }}'''Barcus Wroot''' is a [[Gnome#Deep Gnome|deep gnome]] NPC in [[Baldur's Gate 3]]. He can be first found at [[Blighted Village]] and can later become a [[Camp Follower]]. | ||
==Overview== | |||
===Background=== | |||
Barcus Wroot is a deep gnome who lived in the Underdark with his good friend [[Wulbren Bongle]]. Wulbren, and eventually Barcus, both left, Wulbren to places unknown and Barcus to the city of [[Baldur's Gate]]. | |||
== Act One == | While in the city, Barcus found an bloodied amulet that he had given to Wulbren before he left, compelling him to travel back home to the Underdark in search of him. | ||
=== Related quests === | |||
Barcus often gets himself in trouble, and consequently needs saving during the quests [[Rescue the Gnome]] and [[Save the Grymforge Gnomes]]. | |||
He also has involvement in the quests [[Rescue Wulbren]] and [[Avenge the Ironhands]]. | |||
==Interactions== | |||
=== Act One === | |||
{{SpoilerWarning}} | {{SpoilerWarning}} | ||
[[File:Barcus-flying.png|300px|thumb|left|The consequences of pulling the wrong lever. Barcus is the figure in the sky.]] | [[File:Barcus-flying.png|300px|thumb|left|The consequences of pulling the wrong lever. Barcus is the figure in the sky.]] | ||
The player will encounter Barcus tied to a windmill being harassed by a group of [[ | The player will encounter Barcus tied to a windmill being harassed by a group of [[goblin]]s led by [[Fezzerk]]. If the Goblins are defeated or convinced to leave, Barcus will demand to be untied. The player '''must pull the 'Brake' lever''' located inside the windmill, otherwise Barcus will be shot through the sky due to inertia, and die. | ||
If rescued, depending on the player's [[Character Creation#Playable_Races| | If rescued, depending on the player's [[Character Creation#Playable_Races|race]], Barcus will either surrender himself as a slave or ask the player what to give them as a reward. He will explain he is looking for a friend who has gone missing. He will then take his leave. | ||
He will be found again at [[Grymforge]], where he has been enslaved by [[ | He will be found again at [[Grymforge]], where he has been enslaved by [[duergar]] led by [[Nere]]. If freed again, he will tell the player the person he is looking for is his friend [[Wulbren]], who has been taken to [[Moonrise Towers]]. Barcus can then be convinced to join the Camp on the way to Moonrise Towers, and become a Camp Follower. | ||
== Act Two == | === Act Two === | ||
If Barcus is saved in [[Grymforge]] he can be found in the [[Last Light Inn]] where he will sell the following items: | If Barcus is saved in [[Grymforge]] he can be found in the [[Last Light Inn]] where he will sell the following items: | ||
* {{RarityItem|Acrobat Shoes}} | * {{RarityItem|Acrobat Shoes}} | ||
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He will also gift the player the [[Brilliant Retort]] if they complete the quest [[Rescue Wulbren]]. | He will also gift the player the [[Brilliant Retort]] if they complete the quest [[Rescue Wulbren]]. | ||
== Act Three == | === Act Three === | ||
Barcus can be found with the rest of the Ironhand Gnomes in [[Angleiron's Cellar]]. He will ask the player not to help Wulbren, and to spare the Gondians. | Barcus can be found with the rest of the Ironhand Gnomes in [[Angleiron's Cellar]]. He will ask the player not to help Wulbren, and to spare the Gondians. | ||
Later, if the Gondians are freed from the Steel Watch Foundry, Barcus can be persuaded into leading the Ironhand Gnomes instead of Wulbren. | Later, if the Gondians are freed from the Steel Watch Foundry, Barcus can be persuaded into leading the Ironhand Gnomes instead of Wulbren. | ||
== Speak with Dead == | === Speak with Dead === | ||
Barcus can be spoken to through the use of {{SAI|Speak with Dead}}. | |||
'''Player:''' Who are you? | '''Player:''' Who are you? | ||
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***** '''Barcus Wroot:''' Flame... in... the... dark... his amulet... found... bloodied... | ***** '''Barcus Wroot:''' Flame... in... the... dark... his amulet... found... bloodied... | ||
== Notable loot == | |||
* {{MdRarityItem|Bloody Amulet}} | |||
* {{MdRarityItem|Barcus' Log}} | |||
== Notable | |||
* {{ | |||
* | |||
== Notes == | |||
{{notebegin}} | |||
* The Featherfall effect will not prevent him from being killed when flung off the windmill. | * The Featherfall effect will not prevent him from being killed when flung off the windmill. | ||
* One of the possible deaths for Barcus was shown in the [https://www.youtube.com/watch?v=NOWGnC3h9WQ&ab_channel=LarianStudios Baldur's Gate 3 Video Game Awards trailer] due to its popularity. | * One of the possible deaths for Barcus was shown in the [https://www.youtube.com/watch?v=NOWGnC3h9WQ&ab_channel=LarianStudios Baldur's Gate 3 Video Game Awards trailer] due to its popularity. | ||
{{noteend}} | |||
== External | == External links == | ||
* {{FRWiki|Barcus Wroot|long}} | * {{FRWiki|Barcus Wroot|long}} | ||
{{NavCompanions}} | {{NavCompanions}} | ||
{{NavGoblinCamp}} | {{NavGoblinCamp}} | ||
[[Category: Gnomes]] | [[Category: Gnomes]] | ||
[[Category: Characters in Act | [[Category: Characters in Act 2]] | ||
[[Category: Characters in Act 3]] | |||
[[Category: Camp Followers]] | [[Category: Camp Followers]] | ||
[[Category: Traders]] | [[Category: Traders]] | ||
[[Category:Available to Speak with Dead]] | [[Category:Available to Speak with Dead]] |
Revision as of 03:04, 27 November 2023
Barcus Wroot | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 1 | |||||||
| |||||||
Race | |||||||
Type | Humanoid | ||||||
HP | 20 | ||||||
AC | 10 | ||||||
Movement Speed | 6m / 25ft | ||||||
Size | Small | ||||||
Weight | 35kg / 70lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | - | ||||||
Passive features | |||||||
| |||||||
Character information | |||||||
Location | Blighted Village | ||||||
Faction | Clan Ironhand | ||||||
Allies | Wulbren Bongle | ||||||
3D Model | |||||||
Barcus Wroot is a deep gnome NPC in Baldur's Gate 3. He can be first found at Blighted Village and can later become a Camp Follower.
Overview
Background
Barcus Wroot is a deep gnome who lived in the Underdark with his good friend Wulbren Bongle. Wulbren, and eventually Barcus, both left, Wulbren to places unknown and Barcus to the city of Baldur's Gate.
While in the city, Barcus found an bloodied amulet that he had given to Wulbren before he left, compelling him to travel back home to the Underdark in search of him.
Related quests
Barcus often gets himself in trouble, and consequently needs saving during the quests Rescue the Gnome and Save the Grymforge Gnomes.
He also has involvement in the quests Rescue Wulbren and Avenge the Ironhands.
Interactions
Act One
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
The player will encounter Barcus tied to a windmill being harassed by a group of goblins led by Fezzerk. If the Goblins are defeated or convinced to leave, Barcus will demand to be untied. The player must pull the 'Brake' lever located inside the windmill, otherwise Barcus will be shot through the sky due to inertia, and die.
If rescued, depending on the player's race, Barcus will either surrender himself as a slave or ask the player what to give them as a reward. He will explain he is looking for a friend who has gone missing. He will then take his leave.
He will be found again at Grymforge, where he has been enslaved by duergar led by Nere. If freed again, he will tell the player the person he is looking for is his friend Wulbren, who has been taken to Moonrise Towers. Barcus can then be convinced to join the Camp on the way to Moonrise Towers, and become a Camp Follower.
Act Two
If Barcus is saved in Grymforge he can be found in the Last Light Inn where he will sell the following items:
He will also gift the player the Brilliant Retort if they complete the quest Rescue Wulbren.
Act Three
Barcus can be found with the rest of the Ironhand Gnomes in Angleiron's Cellar. He will ask the player not to help Wulbren, and to spare the Gondians.
Later, if the Gondians are freed from the Steel Watch Foundry, Barcus can be persuaded into leading the Ironhand Gnomes instead of Wulbren.
Speak with Dead
Barcus can be spoken to through the use of
.Player: Who are you?
- Barcus Wroot: Barcus... he... called... me... Barcus...
Player: What happened to you?
- Barcus Wroot: Caught... by... goblins... killed... in... fray...
Player: Tell me about any valuables you have.
- Barcus Wroot: My... pack... everything... I needed... to find him...
Player: How did you come here?
- Barcus Wroot: Left... the... Underdark... way home... nearby...
Player: What were you doing here?
- Barcus Wroot: Find... him...
- Player: Who are you looking for?
- Barcus Wroot: Wulbren... my... Wulbren...
- Player: Why do you need to find this Wulbren?
- Barcus Wroot: Flame... in... the... dark... his amulet... found... bloodied...
- Player: Why do you need to find this Wulbren?
- Barcus Wroot: Wulbren... my... Wulbren...
- Player: Who are you looking for?
Notable loot
Notes
- The Featherfall effect will not prevent him from being killed when flung off the windmill.
- One of the possible deaths for Barcus was shown in the Baldur's Gate 3 Video Game Awards trailer due to its popularity.