Ad placeholder
Prone (Condition): Difference between revisions
Jump to navigation
Jump to search
(move notes to notes parameter) |
m (Use distance template) |
||
Line 6: | Line 6: | ||
* Attacks against a Prone creature have {{Advantage}} if they're made within {{Distance|m=3|ft=10}} of the creature. | * Attacks against a Prone creature have {{Advantage}} if they're made within {{Distance|m=3|ft=10}} of the creature. | ||
* A Prone creature must spend half its [[Movement Speed]] to stand up. | * A Prone creature must spend half its [[Movement Speed]] to stand up. | ||
** A character with the [[Athlete]] feat spends only {{ | ** A character with the [[Athlete]] feat spends only {{distance|m=1.5|ft=5}} of Movement Speed to stand up. | ||
| type = prone, unconscious | | type = prone, unconscious | ||
| notes = *Proning an enemy does ''not'' mean they skip their next turn, they will simply use their movement to get back up. | | notes = *Proning an enemy does ''not'' mean they skip their next turn, they will simply use their movement to get back up. |
Revision as of 06:37, 14 November 2023
See also Prone (Condition Type)
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Notes
- Proning an enemy does not mean they skip their next turn, they will simply use their movement to get back up.
- however if you get proned during your turn, you automatically end it.
- Proning an enemy and reducing their movement speed to 0 will skip their next turn.