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Intelligent Sentinel: Difference between revisions

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|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Living Shadow}}{{PAS|Opportunity Attack}}{{PAS|Paragon of Intelligence}}{{PAS|Shar's Sight}}{{PAS|Sunlight Weakness}}
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Revision as of 23:59, 2 November 2023

Intelligent Sentinel
Stats
Level 7

STR

12
(+1)

DEX

14
(+2)

CON

10

INT

20
(+5)

WIS

10

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race Dark Justiciar
Creature Type Icon.png  Type Undead
HP Icon.png  HP 109
Creature AC Icon.png  AC 14
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 30kg
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative 2
Passive features
Resistances
Resistant to Non-Magical NecroticVulnerable to Radiant
Character information
Class Wizard Wizard
Location Shadow-Cursed Lands
Allies Followers of Shar
Enemies Enemies of Shar

The Intelligent Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath statue of Ketheric Thorm in Reithwin Town's square. It's abilities mirror that of a Wizard and fitting of it's role has very high Intelligence.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence and Charisma or takes the Ritual Dagger of Shar it will summon the undead Dark Justiciar. It along with the Wise Sentinel and Charismatic Sentinel will put up a difficult fight considering their large amount of Hit Points and special abilities.

Attacks and Abilities

Main Hand Attack - Quarterstaff

Action

Attack roll: +5

D8 Bludgeoning.png 1d8 + 2 (3~10) Damage TypesBludgeoning

Bone Chill

Casts Bone Chill.

Action

Attack roll: +8
D8 Necrotic.png 2d8 (2~16) Damage TypesNecrotic

Melf's Acid Arrow

Casts Melf's Acid Arrow up to third level Spell Slot Level.

Action

Attack roll: +8

D4 Acid.png 6d4 (6~24) Damage TypesAcid
D4 Acid.png 3d4 (3~12) Damage TypesAcid
  • Damage halved on a miss with no extra damage at end of target's turn.