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Charismatic Sentinel: Difference between revisions
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|allies =Followers of Shar | |allies =Followers of Shar | ||
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|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Living Shadow}}{{PAS|Opportunity Attack}}{{PAS|Paragon of Charisma}}{{PAS|Shar's Sight}}{{PAS|Sunlight Weakness}} | |||
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The '''Charismatic Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. It's abilities mirror that of a [[Paladin]] and fitting of it's role has very high [[Charisma]]. | |||
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{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Intelligent Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}} | {{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Intelligent Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}} |
Revision as of 21:08, 1 November 2023
Charismatic Sentinel | |||||||
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Stats | |||||||
Level 7 | |||||||
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Race | Dark Justiciar | ||||||
Type | Undead | ||||||
HP | 120 | ||||||
AC | 13 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 0kg/ 0lb | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | 0 | ||||||
Passive features | |||||||
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Resistances | |||||||
Character information | |||||||
Class | |||||||
Location | Shadow-Cursed Lands | ||||||
Allies | Followers of Shar | ||||||
Enemies | Enemies of Shar | ||||||
The Charismatic Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath statue of Ketheric Thorm in Reithwin Town's square. It's abilities mirror that of a Paladin and fitting of it's role has very high Charisma.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence and Charisma or takes the Ritual Dagger of Shar it will summon the undead Dark Justiciar. It along with the Wise Sentinel and Intelligent Sentinel will put up a difficult fight considering their large amount of Hit Points and special abilities.
Attacks and Abilities
Main Hand Attack - Greatsword
Attack roll: +4 2d6 + 1 (3~13) Slashing
Divine Smite
Deal additional Radiant to fiends and undead.
Attack roll: +8 2d6 + 1 (3~13) Slashing
3d8 (3~24) Radiant
Inquisitor's Might
You or an ally's weapon attacks deal an additional + Radiant damage and can Daze enemies for 1 turn.
Hunter's Mark
Casts Hunter's Mark, dealing an addition
1d6 (1~6) Physical