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Suspicious Poison
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Suspicious Poison is a Potion which is meant to look like a Potion of Healing but actually inflicts the condition when consumed. When thrown, it inflicts a notably more powerful condition than might be expected.[ See Notes]
Don't be fooled - this 'potion' will leave you worse for wear.
Properties
- Miscellaneous Items
- Single Use
- Rarity: Common
- Weight: 0.1 kg / 0.2 lb
- Price: 10 gp
Effect
- Inflicts 3d6 (3~18) Poisonand applies for 10 turns if the user fails a DC 13 Constitution saving throw
- Automatically reattempts the save at end of round to remove Poisoned.
Suspicious Poison can alternatively be thrown. Action
- Poison Cloud.
- AoE: 1 m / 3 ft (Radius)
- Duration: 1 turn
- Deals 3d6 (3~18) Poisondamage to all creatures in the Poison Cloud.
- Applies condition on them for 3 turns. In addition, they must make a DC 13 Constitution saving throw: or receive the condition for 1 round.
- Creatures affected by the condition must make a DC 13 Constitution saving throw at the start of their turn or take 3d6 (3~18) Poisondamage. This damaging effect lasts for 10 turns or until a successful save is made.
the poison to create a small
Condition: Poisoned (Suspicious Poison)
Duration: 10 turns
DC 13 Constitution saving throw
- Suffers Disadvantage on Attack rolls and Ability Checks.
- Inflicts 3d6Poison every turn until a successful DC 13 Constitution saving throw.
Where to find
- In the Apothecary's Cellar
Notes
- The inventory icon is identical to a Potion of Healing, and shares the `Drink` option as its primary menu action. This deception is presumably intended by the game.
- The most beneficial use of this item is actually to use it as if it were a (surprisingly powerful) Grenade.
- It cannot be used as a Coating, despite otherwise sharing common properties with this class of item.
- It can be used with the Beer Barrel in Grymforge to kill the 2 Duergar harassing Stickpit at the Grymforge Docks without a fight, though it does take a short while for it to kill them.