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Ability score modifier: Difference between revisions

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(added some info about how modifiers are calculated & how to interpret this in gameplay terms)
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{{NoExcerpt|''For a comprehensive summary of the mechanics behind all rolls and modifiers, see [[Die Rolls]].''}}
An '''ability score modifier''' is a modifier added to [[Dice rolls|dice rolls]], derived from its respective [[Ability score|ability score]].
An '''Ability Score Modifier''' is a [[Die Rolls|Die Roll]] modifier based on an [[Ability Score]] of a creature.  It can affect every type of roll.  Depending on the Ability Score in question, it can be shortened to Strength Modifier, Dexterity Modifier, Constitution Modifier, and so on.


== When it's applied ==
For example, Strength modifiers are derived from the creature's Strength score.
 
=== Attack Roll ===


== Mechanical applications ==
=== Attack rolls ===
During [[Attack Roll]]s with [[Weapons]], the attacking creature's Strength or Dexterity will be used to determine the Modifier.  See the linked Attack Roll and Weapon pages for details.
During [[Attack Roll]]s with [[Weapons]], the attacking creature's Strength or Dexterity will be used to determine the Modifier.  See the linked Attack Roll and Weapon pages for details.


For a spell that uses an Attack Roll, the Ability Score to be used depends on the [[Class]] of the creature casting the spell.  For example, a Wizard uses Intelligence, a Cleric uses Wisdom, and a Sorcerer uses Charisma.  See the Attack Roll page for details.
For a spell that uses an Attack Roll, the Ability Score to be used depends on the [[Class]] of the creature casting the spell.  For example, a Wizard uses Intelligence, a Cleric uses Wisdom, and a Sorcerer uses Charisma.  See the Attack Roll page for details.


=== Damage Roll ===
== Damage Roll ===
 
For [[Damage Roll]]s made with [[Weapons]], the exact same rules apply as for the Attack Roll.
For [[Damage Roll]]s made with [[Weapons]], the exact same rules apply as for the Attack Roll.


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=== Saving Throw ===
=== Saving Throw ===
Each [[Saving Throw]] is tied to a certain [[Ability Score]], which determines its type, such as Strength Saving Throw, Dexterity Saving Throw, and so on, which determines the Ability Score Modifier that will be used.
Each [[Saving Throw]] is tied to a certain [[Ability Score]], which determines its type, such as Strength Saving Throw, Dexterity Saving Throw, and so on, which determines the Ability Score Modifier that will be used.


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