Ad placeholder

Ability score modifier: Difference between revisions

Jump to navigation Jump to search
added some info about how modifiers are calculated & how to interpret this in gameplay terms
(added some info about how modifiers are calculated & how to interpret this in gameplay terms)
Line 30: Line 30:
Following is the table for the Ability Score Modifier value based on how high the corresponding Ability Score of a creature is:
Following is the table for the Ability Score Modifier value based on how high the corresponding Ability Score of a creature is:


{{AbilityScoreModifierTable}}
{{AbilityScoreModifierTable}}Each ability score modifier is calculated according to the following formula {{InfoBlob|1=Modifier = (Score − 10) ÷ 2 <small>''(round down)''</small>}} or more simply put, for every +1 increase to the modifier, the next highest score that is an even number must be reached. Odd-numbered scores provide no modifier increase beyond the even number below e.g. having a score of 13 in Intelligence provides no higher Intelligence modifier than having a score of 12. However, mechanics that are calculated directly based on an ability score (such as [[Carrying Capacity|carrying capacity]]) ''do'' benefit by odd-numbered scores.{{Template:Gameplay}}
{{Template:Gameplay}}


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]

Navigation menu