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Dice rolls: Difference between revisions
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→Modifiers: Removed redundant section about modifiers; kept only section about Advantage and Disadvantage
Guybrush42 (talk | contribs) (→Types of Rolls: Some more copyediting, focussed on Skill Checks) |
Guybrush42 (talk | contribs) (→Modifiers: Removed redundant section about modifiers; kept only section about Advantage and Disadvantage) |
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When combat starts, all combatants make an Initiative roll to determine the turn order. This is effectively a Dexterity Ability Check, but made using a D4 instead of a {{D20}}. Proficiency does not normally apply, but some class features, spells and magical items can provide bonuses to the Initiative roll. | When combat starts, all combatants make an Initiative roll to determine the turn order. This is effectively a Dexterity Ability Check, but made using a D4 instead of a {{D20}}. Proficiency does not normally apply, but some class features, spells and magical items can provide bonuses to the Initiative roll. | ||
= Advantage / Disadvantage = | |||
''Main page: [[Advantage]]'' | ''Main page: [[Advantage]]'' | ||
In various situations, a creature can have {{Advantage}} or {{Disadvantage}} on an Attack Roll, Saving Throw, or Ability Check. | In various situations, a creature can have {{Advantage}} or {{Disadvantage}} on an Attack Roll, Saving Throw, or Ability Check. | ||
Advantage means that you make the roll twice and use the higher result. | '''Advantage''' means that you make the roll twice and use the higher result. '''Disadvantage''' means you use the lower result. | ||
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Advantage and Disadvantage cannot stack. In other words, you never roll more than twice. Additionally, they cancel each other out, no matter how many sources of Advantage or Disadvantage you have. For instance, if you had three sources of Advantage and only one source of Disadvantage, they would still cancel each other out, causing you to roll normally. | |||
{{NavGameplay}} | {{NavGameplay}} |