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Dice rolls: Difference between revisions
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→Types of Rolls: Some more copyediting, focussed on Skill Checks
Guybrush42 (talk | contribs) m (→Initiative) |
Guybrush42 (talk | contribs) (→Types of Rolls: Some more copyediting, focussed on Skill Checks) |
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= Types of Rolls = | = Types of Rolls = | ||
There are four main kinds of rolls in the game, each with their own specific | There are four main kinds of rolls in the game, each with their own specific variations on the general rules above. Attack Rolls, Saving Throws and Ability Checks all use a {{D20}}; other types of dice are mostly used for Damage Rolls. [[Initiative]] is an exception. | ||
== Attack Roll == | == Attack Roll == | ||
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=== Skill Check === | === Skill Check === | ||
Most Ability Checks are tasks related to a specific [[Skill]], also known as '''Skill Checks'''. Each Skill is associated with a specific Ability Score, and lets the creature add its Proficiency Bonus to the check if they are Proficient in that Skill. Some class features may grant [[Expertise]], which doubles the Proficiency Bonus for one or more specific Skills. | |||
For example, when a trap | Some Skill Checks are instigated by the player, while others are automatically triggered in response to other player actions. For example, when a character nears an unactivated trap, the game rolls a [[Perception]] Skill Check (or in short, "rolls Perception") to determine whether they notice it. Perception is a Wisdom Skill, so the character adds their Wisdom Modifier and, if proficient in Perception, their Proficiency Bonus. Once the trap is seen, the character can interact with it to attempt to [[Disarm]] it, which requires a successful [[Sleight of Hand]] Check, a Dexterity Skill. | ||
Skill Checks are also common during dialogue, where some responses require a Skill Check to determine the outcome. Examples include using Charisma-based Skills like [[Persuasion]], [[Deception]] or [[Intimidation]] to influence others, or Intelligence-based Skills like [[Investigation]], [[History]] or [[Religion]] to determine or remember facts. | |||
=== Contest === | === Contest === | ||
A '''Contest''' is a special type of Ability Check in which two creatures both roll an Ability Check or Skill Check to oppose each other, and one wins over the other. | A '''Contest''' is a special type of Ability Check in which two creatures both roll an Ability Check or Skill Check to oppose each other, and one wins over the other. The creatures don't necessarily roll the same type of check. | ||
An example of this is the {{SAI|Shove}} action | An example of this is the {{SAI|Shove}} action. The creature attempting the Shove rolls Athletics, and the defending creature rolls either Athletics or Acrobatics (the game chooses the Skill with the highest bonus) to contest the Shove. If the attacker's roll is higher than the defender's, the Shove succeeds; otherwise it fails. | ||
=== Initiative === | === Initiative === |