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Weapons: Difference between revisions
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Moar cleanup.
(Bit of cleanup & corrections on the properties.) |
(Moar cleanup.) |
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* One-handed, Two-handed, or Versatile | * One-handed, Two-handed, or Versatile | ||
Each weapon deals a specific type of physical damage. | Each weapon deals a specific type of physical damage: {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}}. | ||
== Properties == | |||
Weapons can have various special properties, though not all are implemented in the game as of now: | |||
{| class="wikitable" | {| class="wikitable" | ||
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== Martial Weapons == | == Martial Weapons == | ||
Martial weapons require extensive training to effectively use in combat. Only martial [[Character Class|Classes]] such as Barbarian, Fighter, Paladin, and Ranger have [[Proficiency]] with ''all'' martial weapons at Level 1. Otherwise, you can obtain martial proficiency by taking the appropriate [[Feat]] at Level 4. Also, the following classes have proficiency in specific martial weapons: | Martial weapons require extensive training to effectively use in combat. Only martial [[Character Class|Classes]] such as Barbarian, Fighter, Paladin, and Ranger have [[Proficiency]] with ''all'' martial weapons at Level 1. Otherwise, you can obtain martial proficiency by taking the appropriate [[Feat]] at Level 4. Also, the following classes have proficiency in specific martial weapons: |