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Weapons: Difference between revisions

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12 bytes removed ,  30 January 2023
Bit of cleanup & corrections on the properties.
(Fix headers.)
(Bit of cleanup & corrections on the properties.)
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In addition, weapons can have various special properties, though not all are implemented in the game as of now:
In addition, weapons can have various special properties, though not all are implemented in the game as of now:


{| class=wikitable
{| class="wikitable"
! Property
! Property !! Description
! Description
|-
|-
| Ammunition
| Ammunition
| (Not implemented.) You need ammunition to be able to attack. You can regain half of your spent ammunition after a battle by spending one minute to search the area.
| (Not implemented.) You need ammunition to be able to attack. You can regain half of your spent ammunition after a battle by spending one minute to search the area.
|-
|-
| Finesse
| Finesse
| When making an attack, you can choose between Strength and Dexterity for the attack and damage rolls (you must use the same choice for both).
| You use the higher one of your Strength and Dexterity for attack and damage rolls.
|-
|-
| Heavy
| Heavy
| (Not implemented.) Small creatures have [[Disadvantage]] on attack rolls.
| (Not implemented.) Small creatures have [[Disadvantage]] on attack rolls.
|-
|-
| Light
| Light
| Can be wielded in your off-hand as a secondary weapon.
| Can be wielded in your off-hand as a secondary weapon, if your main-hand weapon is also light.
|-
|-
| Loading
| Loading
| (Not implemented.) You can only make one attack per turn with this weapon, be it through an action, bonus action, or reaction.
| (Not implemented.) You can only make one attack per turn with this weapon, be it through an action, bonus action, or reaction.
|-
|-
| Range
| Range
| Every ranged weapon has a normal range and a long range. Creatures that are beyond normal range but within long range can be attacked, albeit with [[Disadvantage]]. Creatures outside of long range cannot be attacked.
| Every ranged weapon has a normal range and a long range. Creatures that are beyond normal range but within long range can be attacked, albeit with [[Disadvantage]]. Creatures outside of long range cannot be attacked.
|-
|-
| Reach
| Reach
| A melee weapon with this property can be used to attack enemies up to 10ft away, instead of the regular 5ft.
| A melee weapon with this property can be used to attack enemies up to 3 m / 10 ft away, instead of the regular 1.5 m / 5 ft.
|-
|-
| Special
| Special
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|-
|-
| Thrown
| Thrown
| A melee weapon with this property can be thrown for a ranged attack, and will benefit from the [[Ability Score Modifier]] (Strength) and [[Proficiency Bonus]] as usual, instead of being treated as an Improvised Weapon. This combines with the Finesse property: if you throw a [[Dagger]], which has both [[Thrown]] and [[Finesse]], you can use your Dexterity Modifier for the Attack and Damage Roll as you throw it.
| A melee weapon with this property can be thrown for a ranged attack, and will benefit from the [[Ability Score Modifier]] (Strength) and [[Proficiency Bonus]] as usual, instead of being treated as an Improvised Weapon. This combines with the Finesse property: if you throw a [[Dagger]], which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls.
|-
|-
| Two-handed
| Two-handed
| Indicates that this is a two-handed weapon. It can only be used with both hands.
| Indicates that this is a two-handed weapon. It can only be used with both hands.
|-
|-
| Versatile
| Versatile
| Indicates that this is a versatile weapon. It can be used with one hand or both hands. Typically, using a versatile weapon with both hands offers a higher maximum damage.
| Indicates that this is a versatile weapon. It can be used with one hand or both hands. Typically, using a versatile weapon with both hands offers a higher maximum damage.
|-
|-
| Silvered
| Silvered
| (Not implemented.) Some monsters are immune or resistant to nonmagical weapons, but susceptible to silver weapons.
| (Not implemented.) Some monsters are immune or resistant to nonmagical weapons, but susceptible to silver weapons.
|}
|}


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