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Improve Ability Check section.
(Improve Ability Check section.) |
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=== Ability Check === | === Ability Check === | ||
Various actions, other than attacking or making a save, still require the creature to make an attempt that may fail. The creature rolls a D20, and adds its [[#Ability Score Modifier|Ability Score Modifier]] and possibly | ''Main page: [[Ability Check]]'' | ||
Various actions, other than attacking or making a save, still require the creature to make an attempt that may fail. The creature rolls a D20, and adds its [[#Ability Score Modifier|Ability Score Modifier]] and possibly its [[#Proficiency Bonus|Proficiency Bonus]]. The attempted action has a specific [[Difficulty Class]] which the result of the roll must match or exceed. | |||
Result = {{D20}} + Ability Score Modifier + Proficiency Bonus | Result = {{D20}} + Ability Score Modifier + Proficiency Bonus | ||
Ability Checks can be based purely on an [[Ability Score]], in which case they can only benefit from the Ability Score Modifier, but not | Ability Checks can be based purely on an [[Ability Score]], in which case they can only benefit from the Ability Score Modifier, but not the Proficiency Bonus. | ||
==== Skill Check ==== | ==== Skill Check ==== | ||
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More commonly, the check will be related to a specific [[Skill]], which not only determines the Ability Score used for the Modifier, but also lets the creature use its Proficiency Bonus if it happens to be Proficient in that particular Skill. In this case, the check may be called a '''Skill Check''' rather than an Ability Check. | More commonly, the check will be related to a specific [[Skill]], which not only determines the Ability Score used for the Modifier, but also lets the creature use its Proficiency Bonus if it happens to be Proficient in that particular Skill. In this case, the check may be called a '''Skill Check''' rather than an Ability Check. | ||
For example, when a trap is near a creature, and it's not yet activated, the game rolls a Perception Skill Check (or in short, "rolls Perception") to determine whether the creature notices the trap. Perception is related to Wisdom, so a creature with Wisdom will gain a bonus. If the creature doesn't gain any bonus from Wisdom, it could still gain a bonus from being Proficient in the Perception Skill. If the creature both has high Wisdom and is proficient in Perception, it gains both bonuses. | For example, when a trap is near a creature, and it's not yet activated, the game rolls a Perception Skill Check (or in short, "rolls Perception") to determine whether the creature notices the trap. Perception is related to Wisdom, so a creature with high Wisdom will gain a bonus. If the creature doesn't gain any bonus from Wisdom, it could still gain a bonus from being Proficient in the Perception Skill. If the creature both has high Wisdom and is proficient in Perception, it gains both bonuses. | ||
Once the trap is seen, the creature may want to disarm it. This will require a Sleight of Hand Check, which is related to Dexterity. So, a creature that both has high Dexterity, and Proficiency in Sleight of Hand, can benefit from both types of bonuses when attempting to disarm the trap. | Once the trap is seen, the creature may want to disarm it. This will require a Sleight of Hand Check, which is related to Dexterity. So, a creature that both has high Dexterity, and Proficiency in Sleight of Hand, can benefit from both types of bonuses when attempting to disarm the trap. | ||
==== Contest ==== | ==== Contest ==== |