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Damage: Difference between revisions

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== Modifiers ==
== Modifiers ==


For [[Weapons|weapon]] attacks, the attacking creature's [[Ability Score Modifier]] and [[Proficiency Bonus]] can affect the total value of the roll.
For [[Weapons|weapon]] attacks, the attacking creature's [[Ability Score Modifier]] for Strength or Dexterity can affect the total value of the roll.  For the damage of spell attacks, including [[Cantrips]], no such modifier exists.  The [[Proficiency Bonus]] and [[Advantage|Advantage / Disadvantage]] system don't apply to Damage Rolls at all.


For rolls involving multiple dice, such as 2d4, the multiple dice are rolled together, and this is considered a single roll insofar Modifiers are concerned.
=== Ability Score Modifier ===
 
For the damage of spell attacks, including [[Cantrips]], no such modifiers apply.
 
The [[Advantage|Advantage / Disadvantage]] system generally doesn't apply to Damage Rolls.


=== Ability Score Modifier ===
A bonus or penalty may be applied to the result of the roll based on either Strength or Dexterity.  For rolls involving multiple dice, such as 2d4, the dice are rolled together, and the modifier is applied to the total result, not to each die.


A bonus or penalty may be applied to the result of the roll based on either Strength or Dexterity.  Usually, Strength for melee weapons, and Dexterity for ranged weapons.  The exceptions are [[Finesse]] weapons, where the higher one of Strength and Dexterity will be used; and [[Thrown]] weapons, which use Strength for both melee and ranged attacks.  If a weapon is both Thrown and a Finesse weapon, it will use the higher of Strength and Dexterity both for melee and ranged attacks.
Whether Strength or Dexterity is used depends on the weapon.  Usually, it's Strength for melee weapons, and Dexterity for ranged weapons.  The exceptions are [[Finesse]] weapons, where the higher one of Strength and Dexterity will be used; and [[Thrown]] weapons, which use Strength for both melee and ranged attacks.  If a weapon is both Thrown and a Finesse weapon, it will use the higher of Strength and Dexterity both for melee and ranged attacks.


Some examples, to make the possible combinations of Finesse and Thrown easier to understand:
Some examples, to make the possible combinations of Finesse and Thrown easier to understand:
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|-
|-
| 30 || +10
| 30 || +10
|}
=== Proficiency Bonus ===
The attacking creature's [[Proficiency Bonus]] is added to the result of the roll if the creature has [[Proficiency]] with the weapon it's using for the attack.
Note that, as with the Ability Score Modifier, this requires the weapon to be used the way it's intended.  Throwing a Maul at someone or hitting someone over the head with a Longbow doesn't let you benefit from your Proficiency Bonus.
The value of the bonus depends on the attacking creature's Level:
{| class="wikitable" style="width: 30%; text-align: center;"
|+ Proficiency Bonus per Level
|-
! style="width: 50%" | Level
! style="width: 50%" | Proficiency Bonus
|-
| 1 to 4 || style="text-align:center;" | + 2
|-
| 5 to 8 || style="text-align:center;" | + 3
|-
| 9 to 12 || style="text-align:center;" | + 4
|-
| 13 to 16 || style="text-align:center;" | + 5
|-
| 17 to 20 || style="text-align:center;" | + 6
|}
|}


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