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Damage: Difference between revisions
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== Modifiers == | == Modifiers == | ||
For [[Weapons|weapon]] attacks, the attacking creature's [[Ability Score Modifier]] | For [[Weapons|weapon]] attacks, the attacking creature's [[Ability Score Modifier]] for Strength or Dexterity can affect the total value of the roll. For the damage of spell attacks, including [[Cantrips]], no such modifier exists. The [[Proficiency Bonus]] and [[Advantage|Advantage / Disadvantage]] system don't apply to Damage Rolls at all. | ||
=== Ability Score Modifier === | |||
A bonus or penalty may be applied to the result of the roll based on either Strength or Dexterity. For rolls involving multiple dice, such as 2d4, the dice are rolled together, and the modifier is applied to the total result, not to each die. | |||
Whether Strength or Dexterity is used depends on the weapon. Usually, it's Strength for melee weapons, and Dexterity for ranged weapons. The exceptions are [[Finesse]] weapons, where the higher one of Strength and Dexterity will be used; and [[Thrown]] weapons, which use Strength for both melee and ranged attacks. If a weapon is both Thrown and a Finesse weapon, it will use the higher of Strength and Dexterity both for melee and ranged attacks. | |||
Some examples, to make the possible combinations of Finesse and Thrown easier to understand: | Some examples, to make the possible combinations of Finesse and Thrown easier to understand: | ||
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| 30 || +10 | | 30 || +10 | ||
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