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D&D 5e spell changes: Difference between revisions

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Reactions expose a lot of info normally only the DM is allowed to know.
(disapproval from playables you meet can see through the disguise.)
(Reactions expose a lot of info normally only the DM is allowed to know.)
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There will be rapid changes to these pages at BG3's launch, so leaving relevant comments with any edits are strongly encouraged.
There will be rapid changes to these pages at BG3's launch, so leaving relevant comments with any edits are strongly encouraged.
==General==
==General==
* In one turn you are allowed to use both the action and bonus action to cast leveled spells.
:* Example: [[Fireball]] (action) and [[Misty Step]] (bonus action) can be used together in one turn instead of one of them.
* All spells lack material component.
* All spells lack material component.
* All spells are verbal resulting in all of them being affected by the [[Silence]] spell (unless said otherwise).
* All spells are verbal resulting in all of them being affected by the [[Silence]] spell (unless said otherwise).
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* There's no spellcasting focus.
* There's no spellcasting focus.
:* Bards have a spellcasting focus only if they equipped any instrument and choose spells from their bard spell list in Character Creation or level up, if they don't have an instrument equipped they whistle instead as their spell casting focus. Bard's spellcasting focus has no impact on gameplay with the exception of theme.
:* Bards have a spellcasting focus only if they equipped any instrument and choose spells from their bard spell list in Character Creation or level up, if they don't have an instrument equipped they whistle instead as their spell casting focus. Bard's spellcasting focus has no impact on gameplay with the exception of theme.
* When a reaction is risen for Attack Rolls you know fully how much the enemy rolled, including if critical hit/miss.
=== Reaction Spells ===
:* This allows you to know if spells such as [[Shield]] will help against the attack to whether waste a spell slot or not.
Normally Dungeon Masters keep for themselves a lot of hidden info the player aren't allowed to know, such as the attack roll the enemy did, the DC saving throw required to save or the need to cast an arcana check to tell which type of spell being casted, in Baldur's Gate 3 reactions gives a lot of information to capitalize on more than the tabletop, when a reaction is risen:
:* Cases like [[Warding Flare]] will only be casted if the attack will hit, this nets a buff in which Warding Flare requires blind guessing if the attack will hit or not.
* You know fully well the attack roll with all bonuses benefiting it (like proficiency and +2 from difficulty tactician), you also know if the attack roll was a critical hit or miss.
* You know fully well the spell being casted and if it is upcasted by hovering on the spell's name.
:* No arcana check is required to perceive the type of spell being casted and this should allow you to [[counterspell]] more easily.
* You know fully well the DC of a saving throw when you fail and a reaction opportunity appears (such as portent rolls from [[Divination School|Divination Wizards]]).


==Cantrips==
==Cantrips==
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