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Difficulty: Difference between revisions
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fixed the note
(Refined Tactician section, also number values for max HP plus/minus is 30% instead of 33%, also almost all bosses have 50% HP increase in tactician. Iron Throne correct numbers are 6 in explorer and 5 in other difficulties.) |
(fixed the note) |
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* All Enemies Maximum Health increased by 30%. | * All Enemies Maximum Health increased by 30%. | ||
** Note: Some temporary companions seems to be affected by this rule too. | ** Note: Some temporary companions seems to be affected by this rule too. | ||
* Almost all Bosses Maximum Health increased by 50%<ref> | * Almost all Bosses Maximum Health increased by 50%<ref>Raphael maximum health remains 666 HP regardless of difficulty in reference to his devilish theme and [[wikipedia:Number_of_the_beast|number of the beast]].</ref>. | ||
* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters. | * More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters. | ||
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* Balanced Difficulty: 67hp, +2 Proficiency Bonus | * Balanced Difficulty: 67hp, +2 Proficiency Bonus | ||
* Tactician Difficulty: 87hp, +2 Proficiency Bonus, additional +2 Difficulty: Tactician bonus to attack rolls. | * Tactician Difficulty: 87hp, +2 Proficiency Bonus, additional +2 Difficulty: Tactician bonus to attack rolls. | ||
== Notes == |