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Refined Tactician section, also number values for max HP plus/minus is 30% instead of 33%, also almost all bosses have 50% HP increase in tactician. Iron Throne correct numbers are 6 in explorer and 5 in other difficulties.
(Refined Tactician section, also number values for max HP plus/minus is 30% instead of 33%, also almost all bosses have 50% HP increase in tactician. Iron Throne correct numbers are 6 in explorer and 5 in other difficulties.) |
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Explorer is the least difficult setting. In comparison to the Balanced difficulty setting, Explorer has: | Explorer is the least difficult setting. In comparison to the Balanced difficulty setting, Explorer has: | ||
* All Enemies Maximum Health decreased by | * All Enemies Maximum Health decreased by 30%. | ||
** In comparison to Tactician, Tactician enemies max HP is twice as much as Explorer enemies max HP. | ** In comparison to Tactician, Tactician enemies max HP is twice as much as Explorer enemies max HP. | ||
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* All characters (including enemies) proficiency bonuses are increased by 2. | * All characters (including enemies) proficiency bonuses are increased by 2. | ||
* Some turn-limited combat gives you additional turns making the encounter easier. | * Some turn-limited combat gives you additional turns making the encounter easier. | ||
** [[Iron Throne]] is an example of this where you'll be given | ** [[Iron Throne]] is an example of this where you'll be given 6 rounds to solve the problem rather than 5 rounds at the other difficulty settings. | ||
* Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer. | * Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer. | ||
** This makes the Jack of All Trades achievement (multiclass into all the 12 classes on a single character) unobtainable. | ** This makes the Jack of All Trades achievement (multiclass into all the 12 classes on a single character) unobtainable. | ||
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Tactician is the highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has: | Tactician is the highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has: | ||
* All Enemies Maximum Health increased by | * All Enemies Maximum Health increased by 30%. | ||
** Some | ** Note: Some temporary companions seems to be affected by this rule too. | ||
* Almost all Bosses Maximum Health increased by 50%<ref><!-- Raphael health remains 666 for his entire devilish theme. --></ref>. | |||
* More aggressive enemy NPC | * More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters. | ||
** This could also be somewhat beneficial as they end up triggering attack of opportunity reactions more frequently. | |||
* Some enemies will gain special attacks that are not present in the other difficulties. | * Some enemies will gain special attacks that are not present in the other difficulties. | ||
** Examples from the Prologue: [[Intellect Devourer|Intellect Devourers]] gain a ranged psychic attack, [[Cambion|Cambions]] can cast [[Fire Bolt]], [[Commander Zhalk]] can attack twice. | ** Examples from the Prologue: [[Intellect Devourer|Intellect Devourers]] gain a ranged psychic attack, [[Cambion|Cambions]] can cast [[Fire Bolt]], [[Commander Zhalk]] can attack twice. | ||
* All non-party characters receive modifiers that when examined are noted as "Difficulty: Tactician" in the combat log. | * All non-party characters receive modifiers that when examined are noted as "Difficulty: Tactician" in the combat log. | ||
** | ** All enemies gain +2 to attack rolls. | ||
* | ** Other modifiers can be additional attack rolls, AC, resistances, better saving throws and sometimes unique modifiers that are not present in the other difficulties. | ||
* [[Camp Supplies]] requirements for a [[Long Rest]] increased from 40 to 80. Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down). | |||
* At stores, items cost more to purchase and sell for less. | * At stores, items cost more to purchase and sell for less. | ||
{{clear}} | {{clear}} |