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Death Saving Throw: Difference between revisions
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→Rolling Death Saving Throws
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The die rolled is a {{D20}} and the [[Difficulty Class]] of the roll is 10. A roll of 9 or lower results in one failed save, and 10 or higher results in one successful save. A roll of 1 results in failure, regardless of the modifiers to the roll. | The die rolled is a {{D20}} and the [[Difficulty Class]] of the roll is 10. A roll of 9 or lower results in one failed save, and 10 or higher results in one successful save. A roll of 1 results in failure, regardless of the modifiers to the roll. | ||
* Bonuses to Saving Throws from conditions (e.g. [[Bless]] or [[Aura of Protection]]) and bonuses from items that specifically add to Death Saving Throws (e.g. [[Family Ring]]) are added to this roll. | * Bonuses to Saving Throws from conditions (e.g. [[Bless]] or [[Aura of Protection]]) and bonuses from items that specifically add to Death Saving Throws (e.g. [[Family Ring]]) are added to this roll. | ||
* [[Proficiency Bonus]] is ''not'' added to the roll, as Death Saving Throws are not tied to any [[Ability Score]]. | * [[Proficiency Bonus]] is ''not'' added to the roll, as you cannot be proficient in Death Saving Throws. | ||
* An [[Ability Score Modifier]] is "not" added to the roll as Death Saving Throws are not tied to any [[Ability Score]]. | |||
* Bonuses to generic Saving Throws from items (e.g. [[Safeguard Shield]]) are ''not'' added to the roll, as of Hotfix #6. | * Bonuses to generic Saving Throws from items (e.g. [[Safeguard Shield]]) are ''not'' added to the roll, as of Hotfix #6. | ||