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Death Saving Throw: Difference between revisions
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{{PageSeo | {{ up to date | 2023-09-13 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo | ||
| image = death_saving_throw.png | | image = death_saving_throw.png | ||
| description = A Death Saving Throw is a special type of Saving Throw that a Downed creature must make to avoid dying. | | description = A Death Saving Throw is a special type of Saving Throw that a Downed creature must make to avoid dying. | ||
}} | }} | ||
[[File:Downed.png|right]] | [[File:Downed.png|right]] | ||
A '''Death Saving Throw''' is a special type of [[Saving Throw]] that a [[Downed_(Condition)|Downed]] creature must make to avoid dying. Typically, Death Saving Throws are only performed by player characters, [[Companion]]s, and certain notable [[Non-Player Characters|NPCs]]. Most enemy creatures simply die when reduced to 0 [[Hit Points]]. | A '''Death Saving Throw''' is a special type of [[Saving Throw]] that a [[Downed_(Condition)|Downed]] creature must make to avoid dying. Typically, Death Saving Throws are only performed by player characters, [[Companion]]s, and certain notable [[Non-Player Characters|NPCs]]. Most enemy creatures simply die when reduced to 0 [[Hit Points]]. | ||
== Rolling Death Saving Throws == | == Rolling Death Saving Throws == | ||
[[File:death_saving_throw.png|right|thumb|The '''Death Saving Throw''' tracker, with one success on the left and two failures on the right]] | |||
When an eligible creature is reduced to 0 [[Hit Points]], they fall unconscious and become [[Downed_(Condition)|downed]]. While downed, the creature must use their full turn to roll one Death Saving Throw per round. | When an eligible creature is reduced to 0 [[Hit Points]], they fall unconscious and become [[Downed_(Condition)|downed]]. While downed, the creature must use their full turn to roll one Death Saving Throw per round. | ||
The die rolled is a {{D20}} and the [[Difficulty Class]] of the roll is 10. | The die rolled is a {{D20}} and the [[Difficulty Class]] of the roll is 10. A roll of 9 or lower results in one failed save, and 10 or higher results in one successful save. A roll of 1 results in failure, regardless of the modifiers to the roll. | ||
* Bonuses to Saving Throws from conditions (e.g. [[Bless]] or [[Aura of Protection]]) and bonuses from items that specifically add to Death Saving Throws (e.g. [[Family Ring]]) are added to this roll. | |||
* [[Proficiency Bonus]] is ''not'' added to the roll, as Death Saving Throws are not tied to any [[Ability Score]]. | |||
* Bonuses to generic Saving Throws from items (e.g. [[Safeguard Shield]]) are ''not'' added to the roll, as of Hotfix #6. | |||
If the downed creature rolls a total of three failures, they die. If the creature rolls three successes ''before'' rolling three failures, they become Stable - though still unconscious - and no longer need to make Death Saving Throws. | If the downed creature rolls a total of three failures, they die. If the creature rolls three successes ''before'' rolling three failures, they become Stable - though still unconscious - and no longer need to make Death Saving Throws. |