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Blood Money: Difference between revisions
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| name = Blood Money | | name = Blood Money | ||
| weapons = Twist of Fortune | | weapons = Twist of Fortune | ||
| description = Strike out greedily, dealing an additional {{DamageText| | | description = Strike out greedily, dealing an additional {{DamageText|4|Piercing}} damage per 300 [[Gold]] that the target possesses. | ||
Undead and Constructs can't receive [[Gaping Wounds (Condition)|Gaping Wounds]]. {{notes}} | Undead and Constructs can't receive [[Gaping Wounds (Condition)|Gaping Wounds]]. {{notes}} | ||
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== Notes == | == Notes == | ||
* Despite the ingame description of '''Blood Money''' stating that 'Undead and Constructs can't receive Gaping Wounds,' undead and constructs will take full damage based on the gold they are carrying. | * Despite the ingame description of '''Blood Money''' stating that 'Undead and Constructs can't receive Gaping Wounds,' undead and constructs will take full damage based on the gold they are carrying. | ||
* Many bosses and tough enemies in the game can be assassinated with this action by 'reverse-pickpocketing' large sums of gold into the their inventory. However, the damage is dealt in separate instances of {{DamageText| | * Many bosses and tough enemies in the game can be assassinated with this action by 'reverse-pickpocketing' large sums of gold into the their inventory. However, the damage is dealt in separate instances of {{DamageText|4|Piercing}} damage, so enemies with flat damage reduction - such as from armour with the '''Magical Plate''' property - are less susceptible. |